Animate Dead

Animate undead is not available in this game but lesser is

School necromancy [evil]
Level cleric 3, sorcerer/wizard 4;
Domain death 3, souls 3
Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no

This spell turns corpses into undead skeletons or zombies that obey your spoken commands.

The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.

Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.

The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.

Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.

Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy.

Animate Dead, Lesser

School necromancy [evil]; Level cleric/oracle 2, sorcerer/wizard 3
Target one corpse
Duration instantaneous

This spell functions as animate dead, except you can only create a single Small or Medium Skeleton or zombie. You cannot create variant skeletons or zombies with this spell.
The creature can never be higher than Half your HD

Xilrin Homebrew rules

The spell animate undead has been displayed in its unaltered publishing for the sake of universal information however here are our changes to the spell.

1.You can only create HD of undead equal to your caster level
2. Dm discretion much like the dominate person rules if they allow you to keep the undead minion/ninions after the quest.
3. you may only animate as follows: 1 creature of equal HD Or lower, 1d3 creatures with a Total combined HD cannot be higher than Double your own but no creature can have a HD higher than your HD -4 , or 1d4+1 creatures which can with a total combined HD that can't be double than your own, but no creature can have a HD higher than your own -10.

if you cast the summon undead spells, you lose control of undead that are under the effects of Command undead and Animate undead.

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