Axe Throwing
XH2042N-throwing-axe-500x500.jpg

An axe designed for throwing.

Range increment

Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat

Range Without far shot With far shot feat
10 ft. 0 0
20 ft. -2 -1
30 ft. -4 -2
40 ft. -6 -3
50 ft. -8 -4

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 8 gp 308 gp 5 2
Adamantine 3,008 gp 5 2 Bypass hardness less than 20
Iron, Cold 16 gp 316 gp 5 2 Magical enchantments cost an additional 2,000 gp
Mithral 1,008 gp 5 2 1/2 weight
Silver, Alchemical 28 gp 328 gp 5 2 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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