Bayonet
Bayonette-p1000740_opt.jpg

Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms.

Benefit: Bayonets allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons.

Attach/Remove: Attaching or removing a bayonet is a move action.

Disadvantage: Cannot be used if not attached to a crossbow or the muzzle of a two handed firearm

Note: This takes up a weapon slot

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 5 gp 305 gp 10 10
Adamantine 3,005 gp 20 13 Bypass hardness less than 20
Iron, Cold 10 gp 310 gp 10 10 Magical enchantments cost an additional 2,000 gp
Mithral 2,005 gp 15 10 1/2 weight
Silver, Alchemical 25 gp 325 gp 8 6 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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