Bec De Corbin
bec_de_corbin_AX103_a_opt.jpg

The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike.

Benefit: You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.

Weapon Feature(s): Disarm, Trip

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel And wood 15 gp 315 gp 5 10
Adamantine 3,015 gp 5 13 Bypass hardness less than 20
Darkwood 455 gp 5 10 1/2 Weight
Iron, Cold 30gp 330 gp 5 10 Magical enchantments cost an additional 2,000 gp
Silver, Alchemical 195 gp 493 gp 5 10 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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