Buckler
buckler.jpg

This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it.

Benefit: You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's Armor Class bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's Armor Class bonus until your next turn. You can't make a shield bash with a buckler.

Enhancements

Material Enhancements
Material Average Masterwork Hardness Hit Points Special
Steel 5 gp 165gp 10 5
Adamantine 2,150 gp 20|6
Dragonhide1 330 gp 10 1
Mithral 1,150 gp 15 5 Half weight, if present, increased max Dex bonus (+2), reduced armor check penalty (3; min 0), reduced arcane spell failure chance (10%)
1 Cannot be purchased must be found on adventurers (GM's discretion)
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6* +36,000 gp 3 +12 +60
+7* +49,000 gp 3 +14 +70
+8* +64,000 gp 3 +16 +80
+9* +81,000 gp 3 +18 +90
+10* +100,000 gp 3 +20 +100
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities
2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.
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