
This simple clay pot has two sealed, airtight inner chambers containing alchemical liquids. The jar is thrown as a splash weapon. It shatters on impact, covering the target with a mixture of the two liquids. One round later on your turn, the liquids react and explode with concussive force. The target takes 1 point of sonic damage, is deafened for 1d4 rounds, and must make a DC 12 Fortitude save or be stunned for 1 round. Creatures within 5 feet of the explosion take 1 point of sonic damage. The target can use a full-round action to scrape or wash off the liquid before it detonates, depositing the material in its square or an adjacent square; the material detonates as normal, though the original target only takes damage as if it were within 5 feet of the explosion.
Range increment
Range increment is how far this weapon can be fired or thrown
Range | Without far shot | With far shot feat |
---|---|---|
10 ft. | 0 | 0 |
20 ft. | -2 | -1 |
30 ft. | -4 | -2 |
40 ft. | -6 | -3 |
50 ft. | -8 | -4 |