CR: By Class
Type: Humanoid (Human)
Environment: Maj'Dul
Alignment: Any

Caldarian is a minor ethnicity that is exclusive to Maj`Dul


The typical Caldarian is tall and solidly built, with high cheekbones, broad shoulders, and dark skin. Their dark hair (which frequently turns prematurely white) is often worn in long braids or other elaborate styles, and decorated with fine jewelry.

Caldarian wear bright and colorful clothing, both attractive and practical. Though local customs and styles influence their dress, they incorporate traditional elements of Caldarian clothing as well. They wear loose and comfortable clothing that can be removed or layered on quickly, as befits a people who arose in a land of extreme temperatures


The Caldarian People are thought to be descendants of some of the most ancient peoples of Erin Scholars agree that these progenitor civilizations arose in southern Maj`Dul, and were contemporaries of Anvari but they have no idea what caused these long-gone civilizations to fall. See Ancient Maj'dul


the basic unit of Caldarian society is the clan, generally a group of 15 to 20 families that live and travel together. Clan membership is the primary identifier for a Caldarian, and fellow clan members are strongly allied. These clans display the same expansionist drive that drove the ancient Caldarian empires. New clans periodically gather themselves from existing Caldarian communities and cast themselves into the unknown, traveling for years, decades, or even generations until they find a place that speaks to them. Such clans don’t wander out of a love of travel or sense of adventure, but rather in a quest for a homeland that they can shape and make specifically their own. Such travelers carry memories and objects from each of the places they visit, and these mementoes are often incorporated into the songs and legends of the clan’s history.

They approach life with gusto, and worship with song and dance. They do not often see value in practicing somber rituals, and while they can be calm and reserved or deadly serious when necessary, they prefer to move
through life in the steps of a dance, with joy and gratitude for their partners.


Effortless Aid: You naturally observe others, and move to complement them. Once per day as a move action, you can select an adjacent ally. For the next minute, you can take 10 on attack rolls and skill
checks to use the aid another action to aid that ally, even if you are distracted.

Ever Home (Caldarian): You have lived in many cities dotting the coastlines of Maj`Dul and after you have departed from each, you have taken a small token to remember it by. You gain a +1 trait bonus on Knowledge (geography) and Sleight of Hand checks.

Eyes of the Sun (Caldarian): You are inured to the bright glare of the hot desert sun, and its dazzling rays pose little danger to you. You gain a +1 trait bonus on saving throws against effects that would cause you to become dazzled or blinded, and once per day when you would be dazzled or blinded by an effect, you can reduce the duration of that effect by half (minimum 1 round). You cannot use this ability if you are already dazzled or blinded or if you have the light sensitivity or light blindness special quality.

Historian (Caldarian): Your parents were scholars of history, whether genealogists of your own family tree, sages on the subject of ancient empires, or simply hobbyists with a deep and abiding love for the past. You gain a +1 trait bonus on Knowledge (history) checks and bardic knowledge checks, and Knowledge (history) is always a class skill for you.

Relic Hunter: (Caldarian): You have made a study of the ancient lands and ruins of Maj`Dul and are familiar with the relics and artifacts their inhabitants left behind. You gain a +1 trait bonus on Appraise and Knowledge (history) checks made to examine ruined buildings more than 1,000 years old as well as any ruined objects found in them. If such an item is magical, you gain a +1 trait bonus on Spellcraft checks to identify its properties and Use Magical Device checks to activate it.

Tongue of Many Towns (Caldarian) : You have spent many years traveling across Maj`Dul, and have met many different people on your journeys. You gain a +1 trait bonus on two of the following skills: Diplomacy, Knowledge (local), and Linguistics.

Zealous: You felt lost and aimless in your youth until a patron’s emotional intervention showed you the power of throwing yourself completely into what you do. Once per day, you can add a +2 trait bonus on any attack roll, saving throw, or skill check. You must choose to apply this bonus before rolling the die. When you use this ability, you take a –2 penalty to your AC and on saving throws until the end of your next turn.

Need help for weight? use Height and weight chart

Gender Height Weight
Male 4'10 - 6'6 130 -230 lbs.
Female 4'5 - 6'1 95 -185 lbs.
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