This skeleton-like creature resembles that of a centaur— half human, half warhorse—with massive bones and razor sharp spurs protruding from its elbows and legs.
Centaur Raav CR 7
XP 3,200
NE Large undead (extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +22
DEFENSE
AC 20, touch 13, flat-footed 16 (+4 Dex, +7 natural, –1 size)
hp 85 (10d8+40)
Fort +6; Ref +7; Will +10
Defensive Abilities bone-spike defense; DR 10/bludgeoning
and magic; Immune cold, undead traits
OFFENSE
Speed 50 ft.
Melee 2 claws +13 (1d4+6), 2 arm razors +10 (1d3+3/18–20)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (2 claws, 1d4+9), trample (1d6+9, DC
21)
STATISTICS
Str 23, Dex 19, Con –, Int 8, Wis 17, Cha 16
Base Atk +7; CMB +14; CMD 28 (32 vs. overrun, trip)
Feats Multiattack, Run, Skill Focus (Perception), Toughness,
Weapon Focus (claw)
Skills Intimidate +16, Knowledge (planes) +9, Perception
+22
Languages Shadowspeak, Sylvan
SQ undersized weapons
SPECIAL ABILITIES
Arm Razors (Ex)
Arm Razors are a secondary weapon, deals slashing damage, and deals a critical on an 18-20.
Bone-Spike DEFENSE (Ex)
A centaur raav has a number of sharp bones protruding out at odd locations on its body. A creature that grapples a centaur raav or is grappled by one takes 1d3+3 points of piercing damage each round the grapple persists.