Cheetah
Cheetah_zps3031fc49.jpg

N Medium Celestial/Fiendish/Enthropic/Resolute animal

Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSES
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 [25] (3d8+6) [3d8+12]
Fort +5 [+7], Ref +7, Will +2
SR 7
Enthropic - Resist Acid and Fire 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Resolute - Resist Acid Cold And fire

OFFENSE
Speed 50 ft.; sprint
Melee bite +6 [+7] (1d6+3 [1d6+5] plus trip), 2 claws +6 [+7] (1d3+3) [1d3+5]
Special Attack Smite evil/good

STATISTICS
Str 17 [21], Dex 19, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5 [+7]; CMD 19 [21] (23 [25] vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); Racial Modifiers +4 Stealth in tall grass

SPECIAL ABILITIES

Sprint (Ex): Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.

Smite evil/good/chaos/law (Su): 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good/chaotic/lawful foes; smite persists until target is dead or the creature rests).

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License