Combat Feats

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Feat Descriptions

Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Feat Name Prerequisites Benefit
Acrobatic Spellcaster Combat Casting, Skill Focus (Acrobatics) Avoid attacks of opportunity from casting with Acrobatics
Advanced Defensive Combat Training Defensive Combat Training Gain a +4 bonus to your CMD
Agile Maneuvers Use your Dex bonus when calculating your CMB instead of Str
Ambush Awareness Alertness Take total defense action when surprised
Amo Drop Sleight of Hand 1 rank, proficient with sling Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity.
Arcane Armor Mastery Arcane Armor Training, Armor Proficiency, Medium, CL 7 Reduce your arcane spell failure chance by 20%
Arcane Armor Training Armor Proficiency, Light CL 3 Reduce your arcane spell failure chance by 10%
Arcane Strike Ability to cast arcane spells +1 damage and weapons are considered magic
Archon Style Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 See Feat
Archon Diversion Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 See Feat
Archon Justice Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 See Feat
Amateur Gunslinger You have no levels in a class that has the grit class feature. Although you are not a gunslinger, you have and can use grit.
Armor Focus BAB +1, proficiency with selected armor. Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1.
Armor focus, Improved Armor Focus, BAB +6, proficiency with selected armor. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0).
Armor Proficiency, Light No penalties on attack rolls while wearing Light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing Medium armor
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Aquatic Combatant Swim 1 rank +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater

B

Feat Name Prerequisites Benefit
Bashing Finish Shield Master, Two-Weapon Fighting, Base Attack Bonus +11 Make a free shield bash after a critical hit
Bleeding attack Improved Unarmed Strike +1d4 bleed damage with unarmed strikes
Blind-Fight Re-roll miss chances for concealment
Blind-Fight, Greater Perception 15 ranks, Blind-Fight, Improved Ignore miss chance for less than total concealment
Blind-Fight, Improved Perception 10 ranks, Blind-Fight total concealment is considered normal concealment
Bloodletting Worshiper of Rajuk Inflict non-lethal damage with bludgeoning weapon
Bloody Vengeance Worshiper of Alessa Your retaliatory strikes have long-lasting effects.
Bludgeoner Inflict non-lethal damage with bludgeoning weapon
Boar Style Improved Unarmed Strike, Intimidate 3 ranks. Unarmed strikes deal bludgeoning or slashing damage
Boar Ferocity Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. Add piercing damage to unarmed attacks, and demoralize opponents
Boar Shred Boar Ferocity, Intimidate 9 ranks Unarmed attacks cause bleed damage
Bodyguard Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC
Body Shield Improved Grapple, BAB +6 Gain cover against attacks while grappling
Break Guard Dex 15, Int 13 Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon
Bullseye Shot Point-Blank Shot, Precise Shot, base attack bonus +5. See feat
Butterfly's Sting Combat Expertise, worshiper of Cerie. See feat
Bull Rush, Greater Improved Bullrush, BAB +6 Enemies you bull rush provoke attacks of opportunity
Bull Rush, Improved 13 Str, Power Attack +2 bonus on bull rush attempts, no attack of opportunity +2 to resist getting bull rushed
Bull Rush Strike Bull Rush, Improved|,BAB +9 Attempt a bull rush on a successful critical hit

C

Feat Name Prerequisites Benefit
Catch off Guard No penalties for improvised melee weapons
Chairbreaker Catch Off-Guard, BAB +1 You deal more damage by breaking nearby objects against your enemies.
Charge of the Righteous Base attack bonus +1, any good alignment You do not suffer -2 AC penalty when you charge undead or evil outsiders.
Charge Through Improved Overrun, BAB +1 Make overrun as free action while charging.
Charging Hurler Point-Blank Shot May use charge rules to make thrown weapon attack
Charging Hurler, Improved Charging Hurler Your target may be at any range
Cleave Power Attack Make an additional attack if the first one hits
Cleave, Greater Cleave,BAB +4 Make an additional attack after each attack hits
Cleaving Finish Cleave Make additional attack if opponent is knocked out.
Cleaving Finish ,Improved Cleaving Finish, Greater Cleave, BAB+6 Make additional attack if opponent is knocked out.
Clinging Climber Str 13, Climb 3 ranks Cling to a surface using your legs so you can use both hands to attack.
Combat Expertise Int 13 Trade attack bonus for AC bonus
Combat Reflexes Make additional attacks of opportunity
Covering Defense Shield Focus, BAB +6 Provide cover to an ally with total defense
Counterpunch Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), BAB +16 When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you
Close-Quarters Thrower Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity
Critical Focus BAB +9 +4 bonus on attack rolls made to confirm critical hits
Crushing Blow Stunning Fist Stunning Fist reduces target’s AC
Critical, Improved Proficiency with weapon, BAB +8 Double the threat range of one weapon
Crossbow Mastery Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Cudgeler Style Bludgeoner See Feat
Cudgeler Sweep Bludgeoner, Cudgeler Style, BAB +5 or monk 5 See Feat
Cudgeler Takedown Bludgeoner, Cudgeler Style, Cudgeler Sweep, BAB +9 or monk 9 See Feat

D

Feat Name Prerequisites Benefit
Dazing Assault Power Attack, BAB +11 Intimidate Trade melee attack bonus to daze opponents
Dazzling Display Weapon Focus Intimidate all foes within 30 feet
Deadly Aim Dex 13, BAB +1 Trade ranged attack bonus for damage
Deadly Grappler Dex 13, Improved Grapple, Improved Unarmed Strike While you’re grappled, you become even more dangerous.
Deadly Stroke Greater Weapon Focus, Shatter Defenses, BAB +11 Deal double damage plus 1 Con bleed
Defensive Combat Training Use your total Hit Dice as your BAB for CMD
Defensive Weapon Training Int 13, BAB +5 Gain +2 dodge bonus against a single fighter weapon group
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Death Or Glory Power Attack, BAB +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Deflect Arrows Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Disengaging Feint Improved Feint feint lets you move your speed without provoking attacks of opportunity
Directed Disarm Int 13, Combat Expertise, Greater Disarm, Improved Disarm, BAB +11 See feat
Disengaging Flourish Disengaging Feint Successful feint causes your starting square to not count as threatened
Disengaging Shot Disengaging Feint Successful feint causes your starting square to not count as threatened
Disruptive Fighter 6 Increases the DC to cast spells adjacent to you
Disrupting Shot Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a single attack
Disarm, Greater Improved Disarm, BAB +6 Disarmed weapons are knocked away from your enemy
Disarm, Improved Int 13, Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Disarming Strike Improved Disarm,BAB +9 Attempt a disarm on a successful critical hit
Distance Thrower Str 13 Reduce ranged penalties for thrown weapons by 2
Dispelling Critical Arcane Strike, BAB +11, ability to cast dispel magic After critical hit, you may cast dispel magic
Dodge Dex 13 +1 dodge bonus to AC
Double Slice Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Drag Down Improved Trip If tripped, you can attempt a trip against that foe
Drag, Greater Improved Drag, BAB +6 Enemies you drag provoke attacks of opportunity
Drag, Improved Power Attack +2 bonus on drag attempts, no attack of opportunity
Dreadful Carnage Str 15, Furious Focus, BAB+11 Make a free Intimidate check when you knock down a foe

E

Feat Name Prerequisites Benefit
Eldritch Claws Str 15, natural weapons, BAB +6 Natural weapons treated as magic and silver blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Elephant Stomp Str 13, Power Attack, Improved Overrun, BAB +1 Combine an attack with a successful overrun.
Elemental Fist Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Deal 1d6 energy damage with an unarmed strike
Exceptional Pull Dex 13, Deadly Aim, BAB +3 You have mastered techniques to get the most out of composite bows.
Exotic Weapon Proficiency BAB +1 No penalty on attacks made with one exotic weapon

F

Feat Name Prerequisites Benefit
Far Shot Point Blank Shot Decrease ranged penalties by half
Felling Escape Improved Trip
Feint, Improved Combat Expertise Feint as a move action
Focused Shot Int 13, Point Blank Shot, Precise Shot Use int modifier on damage for one attack blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Following Step Dex 13, Step Up Follow adjacent creature and attack as an immediate action
Furious Focus Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack each round
Fortified Armor Training Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit
Frightening Ambush Intimidate 1 rank. As a free action, you can attempt an Intimidate check to demoralize a flat-footed opponent you attack.

G

Feat Name Prerequisites Benefit
Gang Up Int 13, Combat Expertise, BAB +6 Flank an opponent if at least two allies are adjacent to it blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Grabbing Style Improved Grapple; BAB +6, flurry of blows class feature. See Feat
Grabbing Drag Grabbing Style, Improved Grapple; BAB +8, monk 4. See Feat
Grabbing Master Grabbing Drag, Grabbing Style, Improved Grapple; BAB +12, monk 8 See Feat
Greater Feint Int 13, Improved Feint, BAB +6 Enemies you feint lose their Dex bonus for 1 round
Gorgon's Fist Improved Unarmed Strike, Scorpion Style, BAB +6 Stagger a foe whose speed is reduced
Gory Finish Dazzling Display, Weapon Focus Make an Intimidate check if you reduce an opponent to negative hit points
Grapple, Greater Improved Grapple, BAB +6 Maintain your grapple as a move action
Improved Grapple Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity

H


I

Feat Name Prerequisites Benefit
Impaling Critical Weapon Specialization with piercing weapon, BAB +11 May impale and deal extra damage to opponent with a critical hit
Improved Impaling Critical Impaling Critical, BAB +13 Maintain your grapple as a move action
Improved Unarmed Strike Always considered armed
Improved Initiative +4 bonus on initiative checks
Improvised Weapon Mastery Catch Off-Guard or Throw Anything, BAB +8 Make an improvised weapon deadly
In Harm's Way Bodyguard Take the damage of a successful attack upon an adjacent ally
Intimidating Prowess Add Str to Intimidate in addition to Cha

J

Feat Name Prerequisites Benefit
Jabbing Style Improved Unarmed Strike; BAB +6, flurry of blows class feature. See Feat
Jabbing Dancer Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; BAB +9, , or monk 5 See Feat
Jabbing Master Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; BAB +12, monk 8 See Feat

K

Feat Name Prerequisites Benefit
Kirin Style Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank May make Knowledge check against opponent as swift action to gain bonuses
Kirin Strike Int 13, Kirin Style, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks Gain +2 insight bonus to identify a creature
Kirin Path Kirin Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Kraken Style Wis 13, Improved Grapple, Improved Unarmed Strike, BAB +3 or monk 3 See Feat
Kraken Throttle Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +5 or monk 5 See Feat
Kraken Wrack Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +7 or monk 7 See Feat

L

Feat Name Prerequisites Benefit
Landing Roll Dex 13, Dodge, Mobility If tripped, move 5 feet as an immediate action blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Lightning Stance Dex 17, Wind Stance, BAB +11 Gain 50% concealment if you move

M

Feat Name Prerequisites Benefit
Mantis Style Stunning Fist, Heal 3 ranks See Feat
Mantis Wisdom Mantis Style, Heal 6 ranks See Feat
Mantis Torment Mantis Wisdom, Heal 9 ranks See Feat
Many Shot Dex 17, Rapid Shot, BAB +6 Shoot two arrows simultaneously
Martial Weapon Proficiency - No penalty on attacks made with one martial weapon.
Medusa's Wrath Gorgon's Fist, BAB +11 Make 2 extra attacks against a hindered foe
Missile Shield Dex 13, Shield Focus Deflect one ranged attack per round with shield
Mobility Dodge +4 AC against attacks of opportunity from movement
Monkey Style Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Unarmed Strike See Feat
Monkey Moves Monkey Style, Acrobatics 8 ranks, Climb 8 ranks See Feat
Monkey Shine Monkey Moves, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks See Feat
Mounted Archery/Marksman Mounted Combat Halve the penalty for ranged attacks while mounted
Mounted Combat Ride 1 rank Avoid attacks on mount with Ride check
Mounted Shield Mounted Combat, Shield Focus Apply shield bonusto mount’s AC
Mounted Skirmisher Ride rank 14, Mounted Combat, Trick Riding Make a full attack if mount moves its speed or less
Multiattack Three or more Natural Attacks. The creature's secondary attacks with natural weapons take only a –2 penalty.

N

Feat Name Prerequisites Benefit
Net Adept Exotic Weapon Proficiency (net), BAB +1 May treat a net as a one-handed weapon blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Net and Trident Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net
Net Maneuvering Net Adept, BAB +3 May use a net to trip or disarm

O

Opening Volley Successful ranged attack grants +4 on next melee attack roll
Overrun, Greater Str 13, Improved Overrun, BAB +6 Enemies you overrun provoke attacks of opportunity blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Overrun, Improved Power Attack +2 bonus on overrun attempts, no attack of opportunity

P

Feat Name Prerequisites Benefit
Panther Style Wis 13, Combat Reflexes, Improved Unarmed Strike See Feat
Panther Claw Wis 15, Panther Style See Feat
Panther Parry Panther Claw See Feat
Parting shot Shot on the Run, Base Attack Bonus +6 Make a ranged attack when withdrawing
Penetrating Strike Weapon Focus, Fighter 12 Your attacks ignore 5 points of damage reduction
Penetrating Strike, Greater Penetrating Strike, Fighter 16 Your attacks ignore 10 points of damage reduction
Pinpoint Targeting Improved Precise Shot, BAB +15 No armor or shield bonus on one ranged attack
Pin Down Combat Reflexes, fighter level 11th Opponents that take 5-foot step or withdraw provoke attack of opportunity from you
Piranha Strike Weapon Finesse, BAB +1 Gain Power Attack with light weapons.
Point Blank Shot +1 attack and damage on targets within 30 feet
Power Attack Str 13, BAB +1 Trade melee attack bonus for damage
Precise Shot Point Blank Shot No penalty for shooting into melee
Precise Shot, Improved Dex 19, Precise Shot, BAB +11 No cover or concealment chance on ranged attacks
Prone Shooter Weapon Focus (crossbow or firearm), base attack bonus +1 May use a sling while prone
Prone Slinger Take a reduced penalty to your AC against melee attacks while prone
Pushing Assault Str 15, Power Attack,BAB +1 Push a foe back with a two-handed weapon

Q

Feat Name Prerequisites Benefit
Quarterstaff Master Weapon Focus (quarterstaff), BAB +5 Use a quarterstaff one-handed. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Quick Draw BAB +1 Draw weapon as a free action

R

Feat Name Prerequisites Benefit
Rapid Reload Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) Reload your weapon quickly
Rapid Shot Dex 13, Point Blank Shot Make one extra ranged attack
Ray Shield Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield
Rending Claws Str 13, two claw attacks,BAB+6 Deal 1d6 extra damage if both claws hit
Rending Fury Rend special attack, BAB +6 Need half the normal number of attacks to deal rend damage
Rending Fury,Improved Rending Fury, BAB +9 Deal extra damage on a successful rend
Rending Fury,Greater Improved Rending Fury, BAB +12 When you rend an opponent, you deal bleed damage
Ride By Attack Mounted Combat Move before and after a charge attack while mounted
Riptide Attack Improved Drag, Improved Trip, worshiper of Deidre. You can immediately drag opponents you successfully trip.
Reposition, Greater Improved Reposition, BAB +6 Enemies you reposition provoke attacks of opportunity
Reposition, Improved Combat Expertise +2 bonus on reposition attempts, no attacks of opportunity
Repositioning Strike. mproved Reposition, BAB +9. Attempt a reposition attack on a successful critical hit

S

Feat Name Prerequisites Benefit
Shield Bash, Improved Shield Proficiency Keep your shield bonus when shield bashing
Saving Shield Shield Proficiency Grant shield bonus to an adjacent ally
Scorpion Style Improved Unarmed Strike Reduce target's speed to 5ft.
Shatter Defenses Dazzling Display, BAB +6 Hindered foes are flat-footed
Shadow Strike BAB +1 Deal precision damage against targets with concealment
Shield Focus Shield Proficiency, BAB +1 Gain a +1 bonus to your AC when using a shield
Shield Focus, Greater Shield Focus, Fighter level 8 Gain a +1 bonus to your AC when using a shield
Shield Master Shield Slam, BAB +11 No two-weapon penalties when attacking with a shield
Shield Proficiency No penalties on attack rolls when using a shield
Shield of Swings Str13, Power Attack, BAB +1 Reduce damage with a two handed weapon to gain a +4 shield bonus
Shield Specialization Shield Focus, fighter 4 +2 bonus to AC against criticals with one type of shield
Shield Specialization, Greater Shield Focus, Greater, Shield Specialization, fighter 12 +2 bonus to AC against criticals, and negate criticalhit once per day
Shield Slam Improved Shield Bash, Two-Weapon Fighting, BAB +6 Free bull rush with a bash attack
Snapping Turtle Style Improved Unarmed Strike, BAB +1 or monk 1 See Feat
Snapping Turtle Clutch Improved Grapple, Snapping Turtle Style, BAB +3 or monk 3 See Feat
Snapping Turtle Shell Snapping Turtle Clutch, BAB +5 or monk 5 See Feat
Simple Weapon Proficiency No penalty on attacks made with simple weapons.
Sling Flail Weapon Focus (sling), BAB +1 Make melee attacks with a sling
Snap Shot Rapid Shot, Weapon Focus, BAB +6 Threaten squares within 5 feet of you when wielding a ranged weapon
Improved Snap Shot Dex15, Snap Shot, BAB +9 You threaten an additional 10 feet with Snap Shot
Greater Snap Shot Dex 17, Improved Snap Shot, BAB +12 Gain bonus on damage and critical confirmation when using ranged weapons
Shot On The Run Dex 13, Mobility, Point Blank Shot, BAB +4 Make ranged attack at any point during movement
Snatch Arrows Dex 15, Deflect Arrows Catch one ranged attack per round
Solo Maneuvers You fight best when you're on your own.
Spellbreaker Disruptive, Fighter 10 Enemies provoke attacks if their spells fail
Spirited Charge Ride-By Attack Double damage on a mounted charge
Spring Attack Mobility, BAB+4 Move before and after melee attack
Stage Combatant Weapon Focus, BAB+5 Take no penalty to deal nonlethal damage
Stand Still Combat Reflexes Stop enemies from moving past you
Steal,Improved Combat Expertise +2 bonus on steal attempts, no attack of opportunity
Steal, Greater Steal,Improved, BAB +6 +2 bonus on steal attempts, no attack of opportunity
Steady Engagement Combat Reflexes, Stand Still, worshiper of Kiyoshi. Disarm opponents after stand still effect
Step Up BAB +1 Take a 5-foot step as an immediate action
Step Up and Strike Following Step, BAB +6 Follow adjacent creature and attack as an immediate action
Strike Back BAB +1 Attack foes that strike you while using reach
Stunning Fist Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with an unarmed strike
Sunder, Greater Improved Sunder, BAB +6 Damage from sunder attempts transfers to your enemy
Sunder, Improved Power Attack +2 bonus on sunder attempts, no attack of opportunity
Suppressive Fire Your bullets fly through the air to discourage foes from attacking.
Sun Striker Critical Focus, Weapon Focus (scimitar), character level 7th, worshiper of Eyvra. your scimitar becomes an agent ofburning will.

T

Feat Name Prerequisites Benefit
Team Up Gang-Up, BAB +6 Aid anotheras a move action with two adjacent allies
Teleport Tactician Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity
Throw Anything No penalties for improvised ranged weapons
Tower Shield Proficiency Shield Proficiency No penalties on attack rolls when using a tower shield
To The last Diehard, Endurance, worshiper of Hirai. Your devotion to battle inspires you to fight competently until death claims you.
Trample Mounted Combat Overrun targets while mounted
Trip, Greater Combat Expertise, Improved Trip, BAB +6, Int 13. Enemies you trip provoke attacks of opportunity
Trip, Improved Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Tiger Style Improved Unarmed Strike, BAB +3 or monk 3 See Feat
Tiger Claws Tiger Style, BAB +6 or monk 5 See Feat
Tiger Pounce Power Attack, Tiger Claws, BAB +9 or monk 8 See Feat
Trick Riding Ride 9 ranks, Mounted Combat Automatically pass simple Ride skill checks
Tripping Staff See Text Treat a quarterstaff as if it had the trip weapon special feature.
Tripping Strike Trip, Improved, BAB +9 Attempt a trip attack on a successful critical hit
Tripping Twirl See Text Use a quarterstaff to make a trip attempt against all adjacent enemies
Two-Handed Thrower Strength 15 Gain Strengthbonus when using two hands to throw a one or two-handed weapon
Two Weapon Defense Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Two Weapon Fighting Dex 15 Reduce two-weapon fighting penalties
Two Weapon Fighting, Greater Dex 19, Improved Two-Weapon Fighting, BAB +11 Gain a third off-hand attack
Two Weapon Fighting, Improved Dex 17, Two-Weapon Fighting, BAB +6 Gain additional off-hand attack
Two Weapon Rend Double Slice, Improved Two-Weapon Fighting, BAB +11 Rend a foe hit by both your weapon

U

Feat Name Prerequisites Benefit
Unseat Bull Rush, Improved Mounted Combat Knock opponents from their mounts blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

V

Feat Name Prerequisites Benefit
Vicious Stomp Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provokes an attack of opportunity from you blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

W

Feat Name Prerequisites Benefit
Wave Strike Quick Draw, Bluff 1 rank Spend a swift action to make a Bluff check to feint
Weapon Finesse Use Dex instead of Str on attack rolls with light weapons
Weapon focus Proficiency with weapon, BAB +1 +1 bonus on attack rolls with one weapon
Weapon Focus, Greater Weapon Focus, Fighter 8 +1 bonus on attack rolls with one weapon
Weapon Specialization Weapon Focus, Fighter 4 +2 bonus on damage rolls with one weapon
Weapon Specialization, Greater Weapon Specialization, Fighter 12 +2 bonus on damage rolls with one weapon
Whip Mastery Weapon Focus (whip), BAB +2 Using a whip does not provoke attacks of opportunity
Whip Mastery Improved Whip Mastery, BAB +5 Threaten with your whip and grasp Tiny objects
Whip mastery ,Greater Improved Whip Mastery, BAB +8 Grapple using a whip
Whirlwind Attack Dex 13, Int 13, Combat Expertise, Spring Attack, BAB +4 Make one melee attack against all foes within reach
Wind Stance Dex 15, Dodge, BAB +6 Gain 20% concealment if you move

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