Crossbow Heavy
crossbow.jpg

Load: Loading a heavy crossbow is a full-round action that provokes attacks of opportunity.

Note: You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

Range increment

Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat

Range Without far shot With far shot feat
120 ft. 0 0
240 ft. -2 -1
360 ft. -4 -2
320 ft. -6 -3
480 ft. -8 -4
600 ft. -10 -5
720 ft. -12 -6
840 ft. -14 -7
960 ft. -16 -8
1,080 ft. -18 -9

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel and Wood 50 gp 350 gp 5 5
Adamantine 3,050 gp 5 6
DarkWood 430 5 5 1/2 Weight
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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