Defending Bone

School necromancy; Level cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S, F (a Medium creature's skull or femur), DF
Range personal
Target you
Duration 1 hour/level or until discharged
Saving Throw none; Spell Resistance no

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

You gain damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.

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