Dervish Dancer
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Slight restriction: Must have origins tied to Maj`Dul, or the Livrian race from Aleris somehow

Not all Dervish Dancers inspire others with their performances. Dervish dancers enter a near-mystical trance that allows them to push their bodies beyond normal limits.

Alignment: Any

Hit Die: 8 hit points per level

The Dervish Dancer’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

blah blah bl Spells Per day
Level Base Attack Bonus Maximum hits Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th 6th
1 +0 1 +0 +2 +2 Battle Dance, Fleet +10, Cantrips,Inspire Courage +1 1
2 +1 1 +0 +3 +3 Versatile Dance, Well-Versed 2
3 +2 1 +1 +3 +3 3
4 +3 1 +1 +4 +4 3 1
5 +3 1 +1 +4 +4 Inspire Courage +2 , Fleet +15 4 2
6 +4 1 +2 +5 +5 Rain Of Blows 4 3
7 +5 1 +2 +5 +5 4 3 1
8 +6 2 +2 +6 +6 Razor's Kiss 4 4 2
9 +6 2 +3 +6 +6 Inspire Greatness, Fleet +20 5 4 3
10 +7 2 +3 +7 +7 Jack of All Trades 5 4 3 1
11 +8 2 +3 +7 +7 Inspire Courage +3 5 4 4 2
12 +9 2 +4 +8 +8 Dance of Fury 5 5 4 3
13 +9 2 +4 +8 +8 Fleet +25 5 5 4 3 1
14 +10 2 +4 +9 +9 Leaf of the wind 5 5 4 4 2
15 +11 3 +5 +9 +9 Inspire Heroics, 5 5 5 4 3
16 +12 3 +5 +10 +10 5 5 5 4 3 1
17 +12 3 +5 +10 +10 Inspire Courage +4, Fleet +30 5 5 5 4 4 2
18 +13 3 +6 +11 +11 5 5 5 5 4 3
19 +14 3 +6 +11 +11 5 5 5 5 5 4
20 +15 3 +6 +12 +12 Battle Fury 5 5 5 5 5 5

Weapon and Armor Proficiency

A Dervish Dancer is proficient with all simple weapons, plus the longsword, scimitar, sap, short sword, short bow, and kukri. Dervish Dancers are also proficient with light armor and shields (except tower shields). A Dervish Dancer can cast Dervish Dancer spells while wearing light armor and using a shield (execpt tower shields) without incurring the normal arcane spell failure chance (somatic spell restrictions still apply). Like any other arcane spellcaster, a Dervish Dancer wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass Dervish Dancer still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

A Dervish Dancer casts arcane spells drawn from the Dervish Dancer spell list. He can cast any spell he knows without preparing it ahead of time. Every Dervish Dancer spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a Dervish Dancer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class (DC) for a saving throw against a Dervish Dancer’s spell is 10 + the spell level + the Dervish Dancer’s Charisma modifier.

Like other spellcasters, a Dervish Dancer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Dervish Dancer. In addition, he receives bonus spells per day if he has a high Charisma score.

The Dervish Dancer’s selection of spells is extremely limited. A Dervish Dancer begins play knowing four 0-level spells and two 1st-level spells of the Dervish Dancer’s choice. At each new Dervish Dancer level, he gains one or more new spells, as indicated on Table: Dervish Dancer Spells Known. (Unlike spells per day, the number of spells a Dervish Dancer knows is not affected by his Charisma score (See Table: Ability Modifiers and Bonus Spells).

List of Dervish Dancer spells can be found here Dervish Dancer Spells

Upon reaching 5th level, and at every third Dervish Dancer level after that (8th, 11th, and so on), a Dervish Dancer can choose to learn a new spell in place of one he already knows. In effect, the Dervish Dancer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level Dervish Dancer spell the Dervish Dancer can cast. A Dervish Dancer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

A Dervish Dancer need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Fleet (Su)

While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 17th level.

Battle Dance

A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.

Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

This ability alters the standard bardic performance ability.

Cantrips

Dervish Dancer's learn a number of cantrips, or 0-level spells, as noted on Table: Dervish Dancer Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.

Versatile Dance (Ex)

At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics.

Well-Versed (Ex)

At 2nd level, the Dervish Dancer becomes resistant to the Dervish Danceric performance of others and to sonic effects in general. The Dervish Dancer gains a +4 bonus on saving throws made against Dervish Danceric performance, sonic, and language-dependent effects.

Jack of All Trades (Ex)

At 10th level, the Dervish Dancer can use any skill, even if the skill normally requires him to be trained. At 16th level, the Dervish Dancer considers all skills to be class skills. At 19th level, the Dervish Dancer can take 10 on any skill check, even if it is not normally allowed.

Spells Known

To cast spells, a Concentration check may be needed.

Level 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 6 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 6 4 3
15th 6 6 6 6 4 4
16th 6 6 6 6 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 5
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