Dueling Sword
duelingsword.jpg

These swords are a bit over 3 feet long, very slightly curved, and sharp only along the outer edge.

Benefit: A dueling sword may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with a dueling sword sized for you, even though it isn't a light weapon. You can also wield a dueling sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 15 gp 315 gp 10 5
Adamantine 3,015 gp 20 6 Bypass hardness less than 20
Iron, Cold 30 gp 330 gp 10 5 Magical enchantments cost an additional 2,000 gp
Mithral 1,520 gp 15 5 1/2 weight
Silver, Alchemical 110 gp 410 gp 8 1 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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