Elemental Body Iii

School transmutation (polymorph); Level sorcerer/wizard 6

This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental into which you change. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.

Note: When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). When you transform your armor, weapons and ever thing else gets absorbed into your body and become inaccessible. You gain the Elemental's slam attacks but you cannot use your weapons, because they are no longer available.

Air elemental: As elemental body I except that you gain a +2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus. You gain the special ability Whirlwind.

Earth elemental: As elemental body I except that you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. You gain the special ability Earth Glide.

Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, and a +4 natural armor bonus. You gain the special ability Burn (1d8 damage).

Water elemental: As elemental body I except that you gain a +2 size bonus to your Strength, a –2 penalty on your Dexterity, a +6 size bonus to your Constitution, and a +6 natural armor bonus. You gain the special ability Vortex.

Note: Slam attack for large size creatures is 1d6 dmg
Note: Can't fly as a air elemental your a small tornado or something

Natural Attack Base Damage by Size* Damage Type Attack type
Fine Dim. Tiny Small Medium Large Huge Garg. Col.
Slam 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B Primary
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