Ability |
Score |
Mod |
Ench Bonus |
Mod |
Strength |
10 |
+0 |
|
+0 |
Dexterity |
16 |
+3 |
|
+0 |
Constitution |
0 |
|
|
|
Intelligence |
10 |
+0 |
|
+0 |
Wisdom |
14 |
+2 |
|
+0 |
Charisma |
12 |
+1 |
|
+0 |
Armor Class |
Base |
Armor |
Deflection |
Dex |
Dodge |
Insight |
Luck |
Natural |
Shield |
Size |
Total: 15 |
10 |
2 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
Flat-Foot: 12 |
10 |
2 |
0 |
|
|
0 |
0 |
0 |
0 |
0 |
Touch: 13 |
10 |
|
0 |
3 |
0 |
0 |
0 |
|
|
0 |
Firearm: 13 |
10 |
|
0 |
3 |
0 |
0 |
0 |
|
|
0 |
Damage Reduction: |
Spell Resistance |
Resistances |
Acid: 0 |
Arcanium: |
Cold: 10 |
Electricity: 10 |
Fire: 0 |
Sonic: 0 |
|
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+3 |
+2 |
+5 |
Reflex |
+3 |
+4 |
+7 |
Will |
+1 |
+2 |
+3 |
BAB |
Maximum Hits |
Total Range (DEX) |
Total Melee (STR) |
+3 |
1 |
+6 |
+3 |
Maneuvers |
Base |
BAB |
Str |
Dex |
Dodge |
Deflection |
Feat |
Size |
Combat Maneuver Bonus: 3 |
|
3 |
0 |
|
0 |
Combat Maneuver Defense: 16 |
10 |
3 |
0 |
3 |
0 |
0 |
0 |
0 |
Initiative |
Movement Speed |
Dex = +3 |
30 ft. |
Languages
Common
Nord
Senses
Normal Vision
Skills |
Skills |
Rank |
Ability Mod |
Class Bonus |
Feat Bonus |
Trait Bonus |
Racial Bonus |
Magic Bonuses |
Total |
Climb (Str) |
+ 1 |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
Intimidate (Cha) |
+ 3 |
+ 1 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 7 |
Knowledge (Dungeoneering) (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Knowledge (Nature) (Int) |
+ 2 |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
Perception (Wis) |
+ 3 |
+ 2 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 8 |
Ride (Dex) |
+ 3 |
+ 3 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 9 |
Spellcraft (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Stealth (Dex) |
+ 3 |
+ 3 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 9 |
Survival (Wis) |
+ 1 |
+ 2 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 6 |
Swim (Str) |
+ 1 |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
Skill Points Per level |
Total |
6 + 0 |
18 |
Background Skills |
Skills |
Rank |
B.Rank |
Ability Mod |
Class Bonus |
Feat Bonus |
Trait Bonus |
Racial Bonus |
Magic Bonuses |
Total |
Artistry (Int) |
+ 0 |
+0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Craft (Int) |
+ 0 |
+0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Handle Animal (Cha) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Knowledge (Geography) (Int) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Knowledge (Nobility) (Int) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
Lore (Vampires) (Int) |
+ 1 |
+ 0 |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
Profession (Wis) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
Perform (Sing) (Cha) |
+ 0 |
+ 3 |
+ 1 |
+ 0 |
+ 0 |
+ 1 |
+ 0 |
+ 0 |
+ 5 |
Background Points Per level |
Total |
2 |
6 |
Traits
Operatic: You grew up in wonder of Melahverfian theater, and spent countless hours in the opera houses across Melahverfi and even more time perfecting your voice. You gain a +1 trait bonus on Perform (sing) checks.
Fencer: You gain a +1 trait bonus on attacks of opportunity attack rolls made with daggers, swords, and similar bladed weapons.
Racial Benefits
Ability Bonus: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are medium creatures and have no bonuses or penalties due to their size.
Type: Vampires are undead
Dark Vision: Vampires have Dark vision 60 ft.
Normal Speed: Humans have a base speed of 30 feet
Bonuses: Humans select one extra Feat at 1st level
Skill: Humans get additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. The bonus languages are not retroactive if you increase your Intelligence score.
Change Shape: A vampire can use change shape to assume the form of a wolf, as beast shape II.
Energy resistance: 10 (cold and electricity)
Fast Healing: Vampires have fast healing 5
Damage Reduction: A Vampire has DR 5/magic and silver (This increases to DR 10 at level 12)
Channel Resistance: A Vampire has Channel resistance +4
Blood Drain: A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Melee: A vampire gains a slam attack if the base creature didn't have one. Damage for the slam depends on the vampire's size. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. (1d3 small 1d4 medium)
Feats
1st level: Weapon Finesse Weapon Focus : Rapier
2nd level Combat Style Feat: Two Weapon Fighting
3rd level: Combat Reflexes
Weapon |
Attack |
Enchantments |
Damage |
Crit |
Damage Type |
Weight |
Masterwork Rapier |
+7 |
- |
1d6 |
19/20 x2 |
Piercing |
2 lbs. |
Masterwork Dagger |
+7 |
- |
1d6 |
19-20/×2 |
Piercing/Slashing |
1 lbs. |
Total Weight |
3 lbs |
Armour / Shield |
Armour / Shield Bonus |
Enchant |
Max Dex |
Armour Check |
ASF |
Weight |
Starter Leather |
+2 |
- |
6 |
0 |
10% |
15 lbs. |
Slot |
Item |
Weight |
Description |
Head |
Item name goes here |
|
Brief item description |
Headband |
Item name goes here |
|
Brief item description |
Neck |
Item name goes here |
|
Brief item description |
Shoulders |
Item name goes here |
|
Brief item description |
Chest |
Item name goes here |
|
Brief item description |
Eyes |
Item name goes here |
|
Brief item description |
Body |
Item name goes here |
|
Brief item description |
Clothing |
Item name goes here |
|
See Clothing and containers |
Arms |
Item name goes here |
|
Brief item description |
Hands |
Item name goes here |
|
Brief item description |
Right Ring |
Item name goes here |
|
Brief item description |
Left Ring |
Item name goes here |
|
Brief item description |
Waist |
Item name goes here |
|
Brief item description |
Feet |
Item name goes here |
|
Brief item description |
Total Weight |
Weight here |
Backpack (Max 15 items/4 cubic feet of material) |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Purse (Max 10) |
Row number |
Item name |
Weight |
Value |
1 |
Gold |
1 lbs |
50 gp |
2 |
Item name |
Weight |
Item value |
2 |
Item name |
Weight |
Item value |
3 |
Item name |
Weight |
Item value |
4 |
Item name |
Weight |
Item value |
5 |
Item name |
Weight |
Item value |
6 |
Item name |
Weight |
Item value |
7 |
Item name |
Weight |
Item value |
8 |
Item name |
Weight |
Item value |
9 |
Item name |
Weight |
Item value |
10 |
Item name |
Weight |
Item value |
Total Weight |
Weight here |
Potions (Max 15) |
Row number |
Potion name |
Quantity |
Description |
1 |
Starter Cure light wounds |
2 |
Cures 1d8+1 |
2 |
Potion Name |
Amount |
Potion Description |
Scrolls & Wands (Max 15/2) |
Row number |
Scroll name |
Quantity |
Description |
1 |
Scroll Name |
Amount |
Scroll Description |
Ammunition (Max 80) |
Row number |
Item name |
Weight |
Description |
1 |
Starter Common arrow (20) |
3 lbs |
Arrow Description |
Total Weight |
3 lbs |
Total combined weight and load |
Load |
22 lbs. |
Light |
Magical Item Limitation |
1,500 |
Total Magic Item Value |
- |
Storage Info |
Storage Type |
Item Limit |
Basic |
15 |
Ammunition |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Armor Storage |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Goods&Services Storage |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Misc Storage |
Row number |
Item name |
Weight |
Description |
1 |
Courtier's Clothing |
lbs |
Item Description |
2 |
Courtier's Jewellery |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Potion Storage |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Weapon Storage |
Row number |
Item name |
Weight |
Description |
1 |
Starter Shortsword |
2 lbs |
Item Description |
2 |
Starter Short Bow |
2 lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Wondrous Storage |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
11 |
Item Name |
lbs |
Item Description |
12 |
Item Name |
lbs |
Item Description |
13 |
Item Name |
lbs |
Item Description |
14 |
Item Name |
lbs |
Item Description |
15 |
Item Name |
lbs |
Item Description |
Total Weight |
Weight here |
Meditation hour: (8 am 12 pm 3 pm ect)
blah blah Spells Per Day |
1st |
2nd |
3rd |
4th |
5th |
6th |
0 |
|
|
|
|
|
|
Prepared spells
Level 1 DC 11 + Wisdom Mod
No spells prepared
This stat block is for the Animal Bond Class feature if you choose Companion bond instead you can delete this tab see Hunter's Bond for more information
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee 2 hooves +4 (1d4+3)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
Horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.
A light load for a Light Horse is up to 228 pounds, a medium load is 229–459 pounds, and a heavy load is 460–690 pounds. A Light horse can drag 3,450 pounds.
Equipment
Slot |
Item |
Weight |
Description |
Neck |
Item name goes here |
- |
Brief item description |
Feet (Horsehoes only) |
Item name goes here |
- |
Brief item description |
Armor |
Armour |
Enchant |
Max Dex |
Armour Check |
Weight |
Name |
0 |
- |
- |
- |
0lb |
Weight |
Total item weight here |
|
Weapons, potions, scrolls, and wands stored in the saddle bags count towards your limit of the item's selected field.
Saddle bags (Max 10 items/10 cubic feet of material) |
Row number |
Item name |
Weight |
Description |
1 |
Item Name |
lbs |
Item Description |
2 |
Item Name |
lbs |
Item Description |
3 |
Item Name |
lbs |
Item Description |
4 |
Item Name |
lbs |
Item Description |
5 |
Item Name |
lbs |
Item Description |
6 |
Item Name |
lbs |
Item Description |
7 |
Item Name |
lbs |
Item Description |
8 |
Item Name |
lbs |
Item Description |
9 |
Item Name |
lbs |
Item Description |
10 |
Item Name |
lbs |
Item Description |
Total Weight |
Total Saddlebag weight here |
|
Total Weight |
Total Animal weight here |
- |
|
Favored enemy
Track +1
Wild Empathy
Combat Style ( Two-Weapon Combat )
Endurance
Favored Terrain
Favored Enemy |
Favored Enemy |
Bonus |
Humanoid (Human) |
+2 |
Favored Terrain |
Favored Terrain |
Bonus |
Urban (buildings, streets, and sewers) |
+2 |
Automatic Class Progression
Armor attunement:
Deflection:
Mental prowess:
Physical prowess:
Resistance: +1
Toughening:
Weapon attunement:
Storyhooks (five only)
Character History
Quote: A wolf is a wolf, even dressed in silk.
Noble Houses within Melahverfi often compete to keep in favour. One such of these houses is House Delacroix, a minor noble house that often hunt within the Harrogate Wilds and once were an upstanding family within the city. However, a turn of events and poor investments have left the House somewhat destitute to the point of nearly having their lands and titles stripped from them if they cannot keep up the payments and prove their worth to Melahverfi and the Duke.
The current Patriarch of House Delacroix, Tyrrell Delacroix came up with a solution to keep his family in good stead. He had three children, two sons and a daughter. He made a deal with House Endrin, promising to give his promising child to House Endrin when they turned 18 to be used as a vassal, bodyguard or whatever else they required. To that end, all of the heirs of House Delacroix were trained extensively in whatever weapon that they took to. For young Eliza, that was the rapier which she learned to use alongside a pairing dagger. And in truth, it became obvious that Tyrrell would lose his only daughter to House Endrin rather than one of his sons.
Eliza's mother begged that they intervene. Elizabeth was a beautiful young woman that could of won them back their fortunes with her hand in marriage, a talented singer and a talented swordswoman, well-cultured and well-liked within the court. However, to break a promise in Melahverfi would ensure the destruction of their house. When she turned 18, as the youngest of Tyrrell's children, the three were presented to House Endrin. The trials to determine who would be chosen were far more violent than the Delacroix's had anticipated. The eldest of the siblings lost his life, whilst the second born took a head injury that left him stunted.
Elizabeth was both the only heir of House Delacroix worthy of the title, but also now the property of House Endrin. She was assigned as a Vassal to x, who subsequently turned the Heiress into a vampire. Eliza saw it as an opportunity rather than a curse, the Delacroix would surely never die as long as she was alive. She need only "endure" her time as a vassal, doing whatever it is that her sire needed and wanted, and then she presumed that she would be free. In that time, she was free to install puppets to keep the halls of the Delacroix house from falling into ruin. She would run the House from behind the scenes, and although the court often remarked that the House had become secluded, cut off from others and dull, she didn't care for petty hearsay.
Elizabeth didn't care. Her family would live on through her, and her alone if it had to be that way. Her father was a fool, and her mother was too emotional. With her brothers dead and slow, it would only be a matter of time. And now, she could wait forever and ever for her opportunity.
Registration Stats
Ability Name |
Score |
Racial Bonus/Penalty |
Total |
Strength |
10 |
+0 |
10 (+0) |
Dexterity |
16 |
+0 |
16 (+3) |
Constitution |
10 |
+0 |
10 (+0) |
Intelligence |
10 |
+0 |
10 (+0) |
Wisdom |
12 |
+2 |
14 (+2) |
Charisma |
12 |
+0 |
12 (+1) |
Fastplay Stats |
Name |
Level |
Hit Points |
Armor Class |
Fort |
Reflex |
Will |
Perception |
name here |
3 |
30 |
12 |
3 |
3 |
1 |
0 |
Character Development Chart |
Level |
Skill Points Gained |
Level Feat |
Bonus Feat |
Ability Score Increase |
1 |
6 |
Weapon Finesse |
Weapon Focus |
|
2 |
6 |
|
Two Weapon Fighting |
|
3 |
6 |
Combat Reflexes |
|
|
4 |
6 |
|
|
Ability Increase |
5 |
6 |
Feat name |
|
|
6 |
6 |
|
Bonus Feat |
|
7 |
6 |
Feat name |
|
|
8 |
6 |
|
|
Ability Increase |
9 |
6 |
Feat name |
|
|
10 |
6 |
|
Bonus Feat |
|
11 |
6 |
Feat name |
|
|
12 |
6 |
|
|
Ability Increase |
13 |
6 |
Feat name |
|
|
14 |
6 |
|
Bonus Feat |
|
15 |
6 |
Feat name |
|
|
16 |
6 |
|
|
Ability Increase |
17 |
6 |
Feat name |
|
|
18 |
6 |
|
Bonus Feat |
|
1 |
6 |
Feat name |
|
|
20 |
6 |
|
|
Ability Increase |