Escape Artist
Fast play rules

Common Uses

The table at right gives the DCs to escape various forms of restraints.

Restraint DC Action/Time Try Again?
Rope/bindings Binder’s CMB +20 1 minute Yes, unless DC is > 20 + your Escape Artist bonus
Net, command plants, control plants, or entangle 20 1 full-round action Not stated (yes by default)
Manacles (normal) 30 1 minute Yes
Tight space 30 at least 1 minute Yes
Manacles (masterwork) 35 1 minute Yes
Grapple or pin Grappler’s CMD Grappler’s CMD Yes
Crafty Escape +10 to the base DC 1 Minute Yes

Ropes/Bindings

The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20.

Action Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

Manacles and Masterwork Manacles

The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.

Escape Net or Certain Spells

The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.

The DC to escape a snare spell is 23.

Action Escaping from a net, animated rope, commanded or controlled plants, or an entangle spell is a full-round action.

Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

Grapple

You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.

Tight Space

The DC noted is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

Modifiers

Feat If you have the Stealthy feat, you get a +2 bonus on Escape Artist skill checks. If you have 10 or more ranks in Escape Artist, the bonus increases to +4.

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