Falchion
falchion.jpg

A falchion combines the versatility of a sword with the weight and power of an axe. Due to its unique design, despite able to be held by one hand, it requires two-hands to be wielded properly. The design of the falchion sword is similar to that of the scimitar. Where the scimitar is entirely curved, the falchion blade remains curved only at the tip of the blade where it then takes on the slight shape of the axe. The blade itself is fairly broad and the handle quite weighted.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 75 gp 375 gp 10 10
Adamantine 3,075 gp 20 13 Bypass hardness less than 20
Iron, Cold 150 gp 450 gp 10 10 Magical enchantments cost an additional 2,000 gp
Mithral 4,075 gp 15 10 1/2 weight
Silver, Alchemical 255 gp 555 gp 8 3 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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