Favored Enemy

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Type (subtype) Type (subtype)
Aberration Humanoid (reptilian)
Animal Magical Beast
Construct Monstrous Humanoid
Dragon Ooze
Humanoid(othersubtype) Outsider (Air)
Fey Outsider (Chaotic)
Humanoid (Aquatic) Outsider (Earth)
Humanoid (Dwarf) Outsider (Evil)
Humanoid (elf) Outsider (Fire)
Humanoid (giant) Outsider (Good)
Humanoid Goblinoid Outsider (Lawful)
Humanoid (Gnoll) Outsider (Native)
Humanoid (Gnome) Outsider (Water)
Humanoid (Halfling) Plant
Humanoid (Human) Undead
Humanoid (Orc) Vermin

Bonuses
1st level : +2
5th level :+4
10th level : +6
15th level : +8
20th level:+10

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