Full Plate
This metal suit comprises multiple pieces of interconnected and overlaying metal plates, incorporating the benefits of numerous types of lesser armor. A complete suit of full plate (or platemail, as it is often called) includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 100) gold pieces.
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork | Hardness | Hit Points | Special |
Steel | 1,500 | 1,650 gp | 10 | 40 | |
Adamantine | 16,500 gp | 20 | 53 | Grants wearer DR 3/— | |
Dragonhide1 | 3,300 gp | 10 | 13 | ||
Mithral | 10,500 gp | 15 | 40 | Half weight, Treated as medium armor, increased max Dex bonus (+2), reduced armor check penalty (3; min 0), reduced arcane spell failure chance (10%) | |
1 Cannot be purchased must be found on adventurers (GM's discretion) |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6* | +36,000 gp 3 | +12 | +60 |
+7* | +49,000 gp 3 | +14 | +70 |
+8* | +64,000 gp 3 | +16 | +80 |
+9* | +81,000 gp 3 | +18 | +90 |
+10* | +100,000 gp 3 | +20 | +100 |
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities 2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10. |