Full Plate
fullplate.jpg

This metal suit comprises multiple pieces of interconnected and overlaying metal plates, incorporating the benefits of numerous types of lesser armor. A complete suit of full plate (or platemail, as it is often called) includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 100) gold pieces.

Enhancements

Material Enhancements
Material Average Masterwork Hardness Hit Points Special
Steel 1,500 1,650 gp 10 40
Adamantine 16,500 gp 20 53 Grants wearer DR 3/—
Dragonhide1 3,300 gp 10 13
Mithral 10,500 gp 15 40 Half weight, Treated as medium armor, increased max Dex bonus (+2), reduced armor check penalty (3; min 0), reduced arcane spell failure chance (10%)
1 Cannot be purchased must be found on adventurers (GM's discretion)
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6* +36,000 gp 3 +12 +60
+7* +49,000 gp 3 +14 +70
+8* +64,000 gp 3 +16 +80
+9* +81,000 gp 3 +18 +90
+10* +100,000 gp 3 +20 +100
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities
2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.
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