Gavet

Title The Drunk god, the drunk hero,the divine innkeeper
Portfolio Freedom Ale Wine Bravery
Alignment Chaotic Good
Worshipers Brewers, vintners, barkeeps, innkeepers, good adventurers
Worshiper Alignment NG,CG,CN
Domains Chaos, Charm, Good, Strength, Travel
Subdomains Azata, Exploration, Ferocity,Love, Lust
Favored Weapon Rapier
Symbol Tankard
Allows creation or rising of undead: No
Favored Animal(s) Hound
Sacred Colors Silver,Tan

Obedience

Sing a song in praise of freedom, bravery, and your god’s glory (and good looks). The song must be audible to those nearby—friend or foe. Between stanzas, you must pause to drink from a full mug of ale, wine, or other spirits. When the song is done, drink the remaining alcohol while mentally composing the song you will sing on the morrow. If a creature is attracted by your song, do your best to engage it in conversation about the merits of Gavet . If hostilities become inevitable, leap boldly into the fight without hesitation. Gain a +4 sacred bonus on saving throws against poison effects

Dogma

Gavet is one of the Ascended, a mortal man who became a god after passing the grueling tests of some long forgotten ruin on a drunken dare, the good-natured sellsword emerged a living god, baffled and amused. His behavior changed little after his ascension: he continued to fight for just causes, sample various drinks, and avoid things he didn't want to do. Thus, Gavet became the patron of brave souls, alcoholic spirits, and the freedom to choose your own path in life. He expects his followers to be brave in the face of danger, though there is no shame in necessary retreat-he's the god of bravery, not reckless stupidity.

Although many assume his faithful will accept any dare, the god's focus on freedom keeps his heroes from being manipulated so easily, and even the dullest hero of Gavet has the sense not to accept an impossible or suicidal challenge-though it is not uncommon to accept a risky one after a swig or two of"liquid courage." Gavet is outgoing, friendly, boisterous, unashamed, and flirtatious, even more so when he indulges in fermented delights. He loves good- spirited toasts, friendly bar brawls, bawdy songs, and standing up for the underdog.

He loathes slavery, mean spiritedness, bullying, teetotalers, and restrictive laws and customs. He believes that everyone would get along better if they could all just sit down and have a drink, preferably in the company of attractive companions. A former mercenary, he believes in fair pay for a job well done, whether in coin, drink, or a tumble in the hay with an enthusiastic paramour. Gavet's direct intervention in the mortal world isn't frequent, but he has been known to prevent a keg from emptying (often to help good folk survive a siege or convince them to congregate a little longer in a place of safety) or to push someone especially meek to show courage at a key moment.

Having had his share of hard times as a mortal, he's not above helping someone for free now and then, or leaving an extra-generous tip for someone in need. This simple and welcoming philosophy makes him popular with adventurers, philanthropists, revelers, and those who fight for good, and it is traditional

among his adherents to toast his name with the first drink of the evening. As the god of wine, Gavet's interest is in the merriment and socialization alcohol can facilitate rather than attempting to drown or forget sorrows, and he despises mean drunks or those who allow their drunkenness to hurt innocents. He has been known to inspire tipsy revelers to confess secrets better aired than left to fester, and he encourages his worshipers to push each other to greatness via friendly dares. A "Gavet's dare" is any foolish-seeming thing that turns out to have beneficial consequences, and at Gavetite weddings, it's common to tell jokes and stories explaining how the bride or groom is only present because of a drunken dare (especially if they're true).

Although his other divine concerns are flexible in interpretation, Cayden is as hard as nails when it comes to a person's right to freedom. Coupled with his love of drink, his refusal in his mortal days to go against his own beliefs for the sake of mere coin gave him a somewhat unreliable reputation. He believes there is no justice in a law that oppresses one person to benefit another, and over the centuries he has worked to counter slavery and the plots of deities who see human misery as a fair price to pay in pursuit of their goals. In places where the peasantry suffers from harsh taxes or demoralizing practices, he helps them topple their oppressors or at least
aids them in escaping to more friendly lands.

Though often seen as a god of righteous rebellion, he doesn't believe in vengeance or coups for their own sake, and is not a god of destructive chaos or madcap frivolity-his followers must take responsibility for the consequences of their actions. Those who go against Cayden's simple tenets may find themselves ill the next time they drink, intoxicated when clarity is needed, or frightened by common animals or shadows. When he is happy, drinks are more delicious, the night air feels brisker and smells sweeter, and courage burns white-hot. An unexpected windfall of alcohol is a common sign of favor, yet can just as easily turn to vinegar or sewage in the mouths of the unworthy.

When Gavet appears to his followers, he usually looks much as he did in life: an average looking bronze- skinned human with a tankard in one hand, often wearing chainmail. In grander art, he is sometimes shown fending off a swarm of devils with his well-worn rapier, all while holding his tankard high. Some artists portray the Drunken Hero with broken shackles hanging loosely from his wrists or fallen at his feet, representing breaking free of mortal concerns though in areas where his faith has brought freedom from oppression or slavery, the shackles have a more literal interpretation.

Gavet is the only major god who uses a surname. In his early years as a god, he insisted that his last name be included in all forms of address, an unusual habit for someone normally so relaxed about formalities.
The prevalent opinions on the matter are that he wished to distance himself from another mortal named Gavet (perhaps someone of evil intent) or to honor his parents, said to have died when he was young. This second theory is corroborated by his interest in sponsoring orphanages, perhaps as a thank-you to the long-gone orphanage that raised him. He ignores questions about the matter, insisting that it was decided long ago and there are more important things to talk about.

Gavet's holy symbol is a tankard of ale, with or without a rich head of foam on it. He is called the Drunken Hero, the Lucky Drunk, and many other affectionate nicknames. He's amused rather than offended by those who use his name as part of colorful oaths, and thus many of his clergy can be creative and prolific in their swearing. Most of his true "clergy" are clerics, but he is also honored by hordes of good-natured rogues, barbarians, and fighters
who-despite not receiving any direct boons from the god-seek to spread his faith and emulate his relaxed attitude toward a mercenary or adventuring life. His priesthood also includes some inquisitors, mainly those questing to free slaves and overturn tyrants, as well as a handful of druids who attend to sacred vineyards and the other agricultural aspects of brewing.

The Church

Most Gavetites are common folk who seek simple contentment in their daily lives, like to have a drink with their friends, and find the courage to stand up to evil when it rears its ugly head, no matter what shape it takes. They are happy people, preferring to look on the bright side of things and accepting any downturn as a challenge to make right. Brewers, vintners, barkeeps, and innkeepers pray to the Drunken Hero for tasty beverages and the good business that comes from them. Happy drunks and revelers of all sorts toast his name. Wealthy folk do good deeds in honor of him, such as sharing a private store of wine in lean times. Gavetis a popular deity among good adventurers, who share his casual goals of questing and celebrating one's victories. Those not keen on adventuring often work as guides or explorers, enjoying the freedom of living and going wherever they please. While most worshipers are human, a significant number are half-elves, finding comfort and acceptance in a faith interested in good works and good times rather than formal hierarchies, ancient traditions, and old grudges. Although dwarves appreciate his interest in ale, few worship him, though some clans will lift a mug to him while telling stories about Kamus, in which he typically takes the role of a humorous sidekick.

The faith is not inclined to formality, and official church holidays resemble festivals more than worship services. Services to Gavet always include a toast or a song, which typically involves shouting choruses, stomping feet, and the clanking of drinkware, and a simple toast at a wedding might become a game of "dueling dares" between the groomsmen. Services may be indoors or outdoors, above ground or below, day or night-whatever is appropriate to the occasion.

Gavet's church essentially has no hierarchy, and the god himself sometimes has to send visions or dreams to his priests to encourage them to meet on an issue and decide how to deal with it. None of his priests really like other
people telling them what to do, despite any good intentions, and while his faithful combat evil and injustice where they find it, they're rarely out to change the world in a systematic and orderly way. Elderly priests and those renowned as local

heroes often garner special respect within the church, but few attempt to lead by warrant of their age or reputations. Most priests believe that the people who discovered a problem are the best people to deal with it, and don't bother trying to follow a chain of command unless an issue turns out to be too big to handle alone. The majority of the god's clergy are amiable with each other, and while there can be personal rivalries, they can generally be solved with a shared drink or friendly bar fight.

Temples

Most of the Drunken Hero's sacred buildings are alehouses run by clergy members or small inns bearing a shrine to him above the bar. Large breweries often contain a small room set aside for the church, and
members of the owner's family may enter the priesthood to secure prosperity for the brewery. In cities, the occasional feast hall might bear the symbol of Gavet on its sign or over its doors. These larger
"temples" donate much of their earnings to promote the public good, ease the burden of the poor, buy slaves' freedom, or fund pious adventurers.

The casual nature of the faith-plus its popularity among non-spellcasting classes-means that a typical temple or shrine might only have a very low-level cleric on hand. If someone comes knocking covered in blood,
however, any able cleric will usually patch her up, perform a healing incantation, and give her a stiff drink to numb any remaining pain.

Taboos

The worst taboo in Gavet culture is restricting others’ freedom through force. While this doesn’t mean a worshiper has a problem locking up evildoers or those who abuse others, enslaving the innocent is the worst sin
the faith recognizes. Beyond this basic commandment, however, Gavetitess aren’t big on telling others how to live.

A Priest's role

Cayden Cailean's easygoing nature and lack of a central church mean that his priests are able to use their discretion when it comes to deciding how to advance his cause in the world. Some are solo crusaders for good, while others found adventuring companies or support border towns in need of faith and comfort. Some brew ale or beer, some make wine, some plant crops for these beverages, and some involve themselves in the transport or sale of spirits. City-based clerics might be heavily involved with the local brewers' or vintners' guilds, and may even oversee the quality of spirits for the city government (provided any bureaucracy is kept to a minimum). In smaller communities, a cleric might work as a mediator, teach farmers how to brew their own drinks in small quantities, and encourage townsfolk to share with their neighbors to create bonds of friendship.

Explorer clerics and adventurers in distant lands often seek to assuage or combat the scars of slavery; look for new stories, rumors, and recipes to share; or act as healers and spiritual support for principled mercenary companies. The god's close association with alcoholic beverages leads most clerics to have a high alcohol tolerance. Most individuals who are easily sickened from drinking or dislike the taste of alcohol usually do not enter the clergy, but the faith would never turn away a worthy potential who has no taste for booze. The church is also aware that some folk drink to the extent that it becomes a crutch or a poison to the will. Cayden Cailean and his priests believe this is a corruption and abuse of his favorite things, and sometimes a priest takes it upon himself to counsel these poor souls, often using minor magic to bolster a patient's resolve and steering the person toward work or activities that improve the patient's life and negate the need to drown his or her sorrows.

By custom, many brigands who consider themselves civilized will allow a priest of Gavet to pass safely in exchange for a drink and a blessing, though this courtesy rarely extends to the priest's companions. A typical priest of Gavet has at least one rank in a useful Craft or Profession skill. Most study Diplomacy, Knowledge (geography), or Knowledge (nature) to better influence people or enhance their craft. Priests tip well

and have relatively relaxed attitudes toward marriage. Many also develop close platonic friendships with people of all genders. Given Gavet's own status as an orphan, priests and temple-taverns often foster orphans and children born of other traveling priests. These are raised by the church community, though if the parents' identities are known, they are still held responsible for their children's welfare.

A typical day for a priest involves waking, a prayer-toast, breakfast, and a period of work. Meals are always begun with a toast, and in some places late afternoon is marked with a swig of hearty, thick ale. Evening is for friends, family, telling stories, and personal interests. Spell preparation takes place after breakfast. The church uses no formal titles, though those who have a title from a guild or profession normally use it within the church as well.

While many bards claim Gavet as their patron, only a small number are so devout that they consider themselves part of the clergy. Bards are proud to point out that it was their forebears who first spread the news of Gavets ascension, and bards believe that they (as a profession) have a dear place in the god's heart because of this. Their skills and magic make them excellent rabble-rousers in unhappy lands, and many like to keep an ear to the ground for such opportunities.

Holy Text

Gavet rarely spent enough time m one place to read a book, let alone write one, and he prefers to keep his message simple.

Placard of Wisdom: This simple document condenses Gavet's divine philosophy into a few short phrases suitable for hanging on the wall. Though the specific wording may vary from city to city or even tavern to
tavern, the general message is "do good, enjoy life, have a drink now and then, and stand up for what you believe in"-easy words of common sense that appeal to all. In areas more focused on abolitionism, worshipers
may add lines to that effect, and it's not uncommon for philosopher-priests to add a few comments of their own, as Gavet himself doesn't seem to mind

Holidays

The church believes that every day is a good reason to celebrate-life, good friends, good wine, and so on and thus only acknowledge a few holidays that merit extra festivities.

Ascension Day: The actual date of Gavet's transformation from mortal to god is irrelevant even to him, but the church celebrates this event on 11 day 11th month with a toast of thanks to him for his gifts. Typically this is a hot alcoholic beverage with a sweet bread pastry of some kind.

First Brewing: After the first harvest, a small amount is set aside to create ale, wine, or stronger drink. When this is ready for tasting, the community comes together to sample the first brewing of the year and toast Gavet's name. Because of local variables in the date of the harvest and different brewing times, this holiday has no set date but is normally about i month after harvest-time.

Merrymead: this holiday on second day of the second month is about sharing the last of the previous year's mead with the community, and is celebrated through either sharing stories and drinks around a fire especially for the less pious-extensive pub crawls.

Relations with other religions

Gavet doesn't go out of his way to provoke fights with other godly beings, but isn't afraid to take a few swings if challenged. He avoids evil deities unless they directly cause trouble, at which point he is all battle cries and heroic charges and inspiring speeches followed by lightning quick cuts of his blade. The exception to this is Yarnos, who is the antithesis of Gavet, and the Drunken Hero rarely passes up a chance to tweak the devil's nose. He is on good terms with Cerie, Eyvra, and especially Callie (whom he delights in serenading).

He enjoys swapping brews with Kamus. Alaister is a little too somber and dutiful for Gavet's tastes, Irori] too stuffy, and Avasir tolerable but too forgiving of oppression in the name of progress. Samaria has little patience for what she sees as Gavet's poor discipline and shirking of responsibility. He occasionally trysts with Alessa but remains wary of her; on more than one bitter occasion, the beautiful goddess of lust has gotten the best of him.While many other faiths recognize Gavet's worshipers as a force for good, many of the lawful gods are leery of his faith's destabilizing influence, as it encourages people to shirk responsibilities. Still, most folks are happy to share a drink with a Gavetite, and even happier to have one on their side in a fight.

The following content has been adopted from the god, Cayden Cailean, created by Paizo. Due to the game's individual setting, races, names and locations may be altered or removed entirely. Please recognize that these gods are not canon to the world of Golarion, so any comments, complaints, or concerns can be directed to the game's admin staff for further inquiry and answers. Thank you in advance.

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