Greatsword
DB-icon-weapon-Nordic_Greatsword_opt.png

This immense two-handed sword is about 5 feet in length.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 50 gp 350 gp 10 10
Adamantine 3,050 gp 20 13 Bypass hardness less than 20
Iron, Cold 100 gp 400 gp 10 10 Magical enchantments cost an additional 2,000 gp
Mithral 4,050 gp 15 10 1/2 weight
Silver, Alchemical 230 gp 530 gp 8 3 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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