Half Dwarf
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Half-dwarves enjoy the freedoms of being human with a dwarf’s lifespan and a hearty constitution. Except for a firm appreciation of stone and no-nonsense attitude, not much differentiates the race. Half-dwarves are usually proud of their heritage, though, lauding their human parent for finding such a remarkable mate as a dwarf and convincing said dwarf to have them.

Physical Description: Humans often mistake half-dwarves for tall dwarves, while dwarves consider them short humans. Neither is wrong, but if one looks more closely at the short beard and strong facial features, they can begin to recognize the difference.

Society: Half-dwarves blend in well with the society they call home, be it dwarf or human in nature. They don’t tend to make too much fuss about representation of their kind, preferring to live quietly, letting others think what they will of the circumstances of their birth.

Relations: Other races don’t have much problem with half-dwarves, seeing as it can be difficult to distinguish them from common dwarves or humans at times. For their part, the race holds a firm stance on building trust first, so they can sometimes fall to arguing with halflings, tieflings, and other roguish types.

Alignment and Religion: Half-dwarves raised by dwarves tend to worship dwarven gods, while those raised around humans may pick up any religion that suits them. Half-dwarves are more often than not a lawful race.

Adventurers: Half-dwarves lean toward adventuring as warrior-types, but clerics and paladins are not unheard of. In areas with strong occult teachings, half-dwarf kineticists and truenamers abound.

Names: Half-dwarves blend common human names, like Stanley, with dwarven names like Brick into original names like Stanbrick or Prismond.

+2 to One Ability Score: Half-dwarf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-dwarves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: (Well-Balanced) Half-dwarves have a base speed of 30 feet, and their speed is never modified by armor or encumbrance.
Low-Light Vision: Half-Dwarf can see twice as far as humans in conditions of dim light. See Vision and Light.
Hardy: Half-dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stable: Half-dwarves gain a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Bloodline: Half-dwaves count as both dwarves and humans for any effect related to race.
Languages: Half-dwarf begin play speaking Common and Dwarven. Half-dwarves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).Linguistics skill page for more information about these languages. The bonus languages are not retroactive if you increase your Intelligence score.

Race Traits

Alternate Racial Benefits

Greedy: Half-dwarves raised by dwarves gain the greed racial trait, but they can only choose from dwarf language options.
Stability: Half-dwarves are sometimes stockier, granting them a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground, but reducing their speed to 20 feet.

Half-Dwarf lore

Half-Dwarf Lore
Adult Middle Age Old Venerable Maximum Age
18 years 62 years 93 years 125 years 185 years

Need help for weight? use Height and weight chart

Gender Height Weight
Male 4'4 - 5'7 130 -230 lbs.
Female 4'0 - 5'3 95 -185 lbs.
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