Hide

Hide armor is made from the tanned skin of particularly thick hided beasts, stitched with either multiple overlapping layers of crude leather or exterior pieces of leather stuffed with padding or fur. Damage to the armor is typically repaired by restitching gashes or adding new pieces of hide, giving the most heavily used suits a distinctively patchwork quality.
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork | Hardness | Hit Points | Special |
Leather | 15 gp | 165 gp | 2 | 15 | |
Dragonhide1 | 330 gp | 10 | 30 | ||
1 Cannot be purchased must be found on adventurers (GM's discretion) |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6* | +36,000 gp 3 | +12 | +60 |
+7* | +49,000 gp 3 | +14 | +70 |
+8* | +64,000 gp 3 | +16 | +80 |
+9* | +81,000 gp 3 | +18 | +90 |
+10* | +100,000 gp 3 | +20 | +100 |
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities 2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10. |