Holy Unholy Water

Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon.

Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.

A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.

Temples to good deities sell holy water at cost (making no profit). Holy water is made using the bless water spell.

unholy water: Unholy water works the same way as holy water but it only affects good outsiders it does not affect anything else. it does however heal undead for 2d4 hitpoints when sprinkled on or if they drink it (for Dhampir characters.)

a Misunderstanding: a player that is healed by negative energy that does not have the undead subtype will not be healed by unholy water the trumping card to this is that you have to have the undead subtype or type unholy water would do nothing to you. (think about it holy water doesn't heal players right?)


Only 15 each of these may be carried by a person at any given time

Range increment

Range increment is how far this weapon can be fired or thrown

Range Without far shot With far shot feat
10 ft. 0 0
20 ft. -2 -1
30 ft. -4 -2
40 ft. -6 -3
50 ft. -8 -4
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