Kusarigama
Kusarigama.jpg

This weapon has a single sickle held in the off-hand attached by 10 feet of fine chain to a weighted metal ball.

Benefit: The sickle is used to make trips, jabs, and blocks while the ball is whipped around at high speeds and then smashed into the opponent.

Note: This is one of those wack monk weapons that has its own rules outside of the normal

  • you do not get a two handed bonus
  • the kama side is for close quarter fighting the chain side is a reach weapon side
  • you use double weapon rules as normal

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Material Enhancements

Material Cost Hardness Hit Points Special
Steel $302 5 2 -
Adamantine $3,002 5 2 Bypass hardness less than 20
Iron, Cold $304 5 2 Magical enchantments cost an additional 2,000 gp.
Mithral $1,002 5 2 1/2 weight
Silver, Alchemical $322 5 2 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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