Leather

Leather armor is made up of multiple overlapping pieces of leather, boiled to increase their natural toughness and then deliberately stitched together. Although not as sturdy as metal armor, the flexibility it allows wearers makes it among the most widely used types of armor.
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork | Hardness | Hit Points | Special |
Leather | 10 gp | 160 gp | 2 | 10 |
Armor Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6* | +36,000 gp 3 | +12 | +60 |
+7* | +49,000 gp 3 | +14 | +70 |
+8* | +64,000 gp 3 | +16 | +80 |
+9* | +81,000 gp 3 | +18 | +90 |
+10* | +100,000 gp 3 | +20 | +100 |
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities 2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10. |