Light Shield
lightwoodenshield.jpg

You strap a shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it.

Benefit:Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to some spells and effects.

Shield Bash Attacks: You can bash an opponent with a light shield. See “shield, light” on Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its Armor Class bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Enhancements

Material Enhancements
Material Average Masterwork Hardness Hit Points Special
Steel 9 gp 159 gp 10 10
Wood 3 gp 153 gp 5 7
Adamantine 2,009 gp 20 13 Bypass hardness less than 20
Bone1 3 153 gp 5 7 Armor bonus reduced by 1, Armor check penalty reduced by 1, Fragile quality
Darkwood 203 gp 5 7 1/2 Weight
Dragonhide1 306 gp 10 7
Iron, Cold 18 gp 168 gp 10 10 Magical enchantments cost an additional 2,000 gp.
Mithral 1,009 gp 15 10 1/2 weight, no arcane spell failure chance
Silver, Alchemical 29 gp 179 gp gp 8 3 −1 damage
1 Cannot be purchased must be found on adventurers (GM's discretion)
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6* +36,000 gp 3 +12 +60
+7* +49,000 gp 3 +14 +70
+8* +64,000 gp 3 +16 +80
+9* +81,000 gp 3 +18 +90
+10* +100,000 gp 3 +20 +100
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities
2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License