Fast play rules


You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)

Both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can't tell whether the conclusion you draw is true or false.

Learn a Language

Whenever you put a rank into this skill, you learn to speak and read a new language. Common languages (and their typical speakers) are listed below.

Note on Language Groups: The following is a list of language groups on Xilrin as opposed to a comprehensive listing of all possible languages. To know one of these language groups is to be able to have at least a working knowledge of the various dialects and pidgins that are connected to that language, or to be able to pick them up fairly quickly after some exposure and practice. Regardless of language listings in any Monster Manual or other source book, all races on Xilrin know only languages from these groups. While there are specific racial and regional languages, they are considered to be a part of the larger language groups listed below.

There are other languages out there in the world but these are the ones we have so far for players.

Limit on languages

You can only learn a number of extra languages from linguistics equal to 1/2 your intelligence score -3 (Min 1) Bonuses from Automatic Bonus Progression do not count towards this,This is for bonus languages, any language you learn automatically do not count towards this.

Create or Detect Forgeries

Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

Condition Linguistics Check Modifier
Type of document unknown to reader –2
Type of document somewhat known to reader +0
Type of document well known to reader +2
Handwriting not known to reader –2
Handwriting somewhat known to reader +0
Handwriting intimately known to reader +2
Reader only casually reviews the document –2
Document contradicts orders or knowledge +2

Forgery requires writing materials appropriate to the document being forged. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. To forge a longer document written in the hand of some particular person, a large sample of that person's handwriting is needed.

The Linguistics check is made secretly, so that you're not sure how good your forgery is. As with Disguise, you don't make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity. The examiner gains modifiers if any of the conditions are listed on the table above.


Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

Retry? Yes.


Trained You must be trained to use this skill, but you can always attempt to read archaic and strange forms of your own racial bonus languages. In addition, you can also always attempt to detect a forgery.
Special Members of the same organization (such as a city's thieves' guild) gain a +2 circumstance bonus on Bluff and Linguistics checks to pass secret messages to each other, and on Sense Motive checks to intercept messages from their allies.
Special A sign language or gestural system can be used as a free action to silently communicate simple concepts to others who know the language or code, so long as those communicating can clearly see each other. More complicated conversations require additional time, just as with verbal speech. Some gestural systems are too simple to communicate more than basic tactical information. Onlookers unfamiliar with the gestures can interpret the secret message with a successful DC 25 Linguistics or Sense Motive check.

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