CR: By Class
Type: Humanoid (Human)
Environment: Aleris,Maj`Dul
Alignment: Any

Anvari are a race from the nation of Maj`Dul, most of the population of the nation consists of this ethnic group.


Livrians have dusky skin and large, expressive eyes that are often of strange colors, such as violet or gold. Their hair color ranges widely, from platinum to blond to deep reds to brown to black very few hair colors are considered unusual among Livrians. They tend to be a lithe and long-limbed folk, and men often have trouble growing facial hair, making the patchy or stringy beards and mustaches a well-known look. Livrian wear flowing, beautifully embroidered garments of red, green, blue, and purple, often adorned with strings of coins and tiny bells.


Livrians are the product of hundreds of years of Anvari and Alerians interbreeding with each other in the Lowers grasslands of Aleris. Eventually, the mixing of both cultures, and some newly risen customs of their own developed the race and people we now know today as Livrians.


Many Livrian are wanderers and nomads, traveling in caravans and stopping only to put on exotic shows or to swindle and seduce locals. Yet just as many Livrians settle down and form small towns, They can be found everywhere there is a tale to learn, fortune to tell, or song to sing, but are most common in the lands north and west of Aleris, though they hold the lowlands of Aleris as their ancestral home. They have a dual reputation as exotic performers and dangerous thieves, and while many other races and cultures admire the Livrian, none fully trust them.

Some derisively refer to Livrians as “magpies.” Tales of Livrians thieves running elaborate confidence games in cities, or methodically picking the pockets of all the patrons in a tavern in just a few minutes,
add to this unflattering image.

Music and dance are a significant part of Livrian culture. Most Livrians can play at least one instrument, but many can play two or three. Livrians have a song for every occasion, grand and mundane, even for tasks such as
washing the dishes or building a fire. The moves that form the foundation of their dances are carefully structured and practiced until they become innate; in this way,Livrian dancers can improvise in the middle of performances while still keeping their style recognizable.

Scarves are strongly associated with Livrianculture as well. Livrian women in particular wear scarves in a myriad of colors with all outfits, and often attach superstitious beliefs to the color and material of their scarves. For instance, most Livrian women wear flowing red and pink scarves when trying to catch a man’s eye, or heavy purple scarves when telling fortunes). Livrian men also wear scarves to match their outfits, though they tend to be shorter and less elaborate than women’s scarves. Livrian have also designed scarves with hidden blades sewn into them to use as weapons.

Livrians are devoted to their families, and clans are incredibly close-knit. While caravans will stop to trade in towns, and some Livrians even settle in cities, clans always view non-members as outsiders. Fellow Livrians are given more consideration than other races and classes, but the clan receives unquestioned loyalty and support. This is not to say that Livrians never leave their clan. Some quarrel with family members and strike out on their own. Others, in the grip of the wanderlust that strikes most Livrians at some point in their life, desire more freedom than even a traveling clan can provide. Many Livrians are fascinated by ancient ruins, particularly those with a connection to Cerie, and will travel hundreds of miles to investigate mere rumors of such ruins.

Many Livrians feel a special connection to Cerie, and treat dreams with reverence. Livrian adventurers often pester their companions to recall their dreams upon waking, and then spend inordinate amounts of time
recording and attempting to analyze those dreams. Their art often features butterflies and other symbols of Cerie’s faith. While Livrian do not generally build temples, they often maintain shrines along well-traveled roads, stopping to perform any needed repairs, put out fresh flowers, and repaint fading symbols on the shrines whenever they pass by.


The following Traits are available for Livrian

Practiced Gambler: Your upbringing has exposed you to games with cards and dice. You gain a +1 trait bonus on Bluff and Sleight of Hand checks; for the purpose of gambling, these bonuses increase by 1.

Stargazer (livrian): You spent many years wandering the roads of Varisia and beyond, and during clear nights, you took to tracking the celestial bodies that adorn Golarion’s skies. You gain a +1 trait bonus on Knowledge (geography) and Survival checks.

Tattooed Focus (livrian): You possess an intricate tattoo that proclaims your skill at your chosen vocation. Choose a Craft, Perform, or Profession skill. You gain a +2 trait bonus on checks with that skill, and it is always a class skill for you.

Varisian Tattoo (Livrian): You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.

Need help for weight? use Height and weight chart

Gender Height Weight
Male 4'10 - 6'6 130 -230 lbs.
Female 4'5 - 6'1 95 -185 lbs.
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