Mace Heavy
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A heavy mace has a larger head and a longer handle than a normal (light) mace.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 12 gp 312 gp 10 20
Adamantine 3,012 gp 20 26 Bypass hardness less than 20
Bone
Iron, Cold 24 gp 324 gp 10 20 Magical enchantments cost an additional 2,000 gp
Mithral 4,012 gp 15 20 1/2 weight
Silver, Alchemical 102 gp 402 gp 8 6 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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