Manticore

LE Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 57 [69] (6d10+24) [6d10+36]
Fort +9 [+11], Ref +7, Will +3

OFFENSE
Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +10 [+12] (1d8+5 [1d8+7] ), 2 claws +10 [+12] (2d4+5 [2d4+7])
Ranged 4 spikes +8 (1d6+5 [1d6+7])
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20 [24] , Dex 15, Con 18 [22] , Int 7, Wis 12, Cha 9
Base Atk +6; CMB +12 [+14] ; CMD 24 [26] (28 [30] vs. trip)
Feats Flyby Attack,Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Survival +4 (+8 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Languages Common

SPECIAL ABILITIES
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

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