Monk S Spade

Monk-Spade2-b.jpg

This weapon is a double weapon pole arm. One side is fitted with a broad, shovel-like sharpened blade while the opposite side is fitted with a crescent blade that juts out like a pair of bull’s horns.

Benefit: The monk’s spade does many types of damage. What type of damage it deals depends on how it is wielded, with the spade side able to bludgeon or slash and the crescent side able to jab, slash, and pierce.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 20 gp 320 gp 5 10
Adamantine 3,020 gp 5 13 Bypass hardness less than 20
Bone
Darkwood 330 gp 5 10 1/2 Weight
Iron, Cold 40 gp 340 gp 5 10 Magical enchantments cost an additional 2,000 gp
Silver, Alchemical 200 gp 500 gp 5 10 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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