Nature Summon Dire Crocodile

N Gargantuan animal
Init +4; Senses low-light vision; Perception +14

DEFENSE
AC 21, touch 6, flat-footed 21 (+15 natural, –4 size)
hp 138 (12d8+84) [12d8+108]
Fort +15 [+17] , Ref +8, Will +8

OFFENSE
Speed 20 ft., swim 30 ft.; sprint
Melee bite +18 [+20] (3d6+13 [3d6+15] /19–20 plus grab) and tail slap +13 [+15] (4d8+6 [4d8+8])
Space 20 ft.; Reach 15 ft.
Special Attacks death roll (3d6+19 [3d6+21] plus trip), swallow whole (3d6+13 [3d6+15], AC 16, 13 hp)

STATISTICS
Str 37 [41], Dex 10, Con 25 [29], Int 1, Wis 14, Cha 2
Base Atk +9; CMB +26 [+28] (+30 [+32] grapple); CMD 36 [38] (40 [42] vs. trip)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth)
Skills Perception +14, Stealth +0 (+8 in water), Swim +21 [+23] ; Racial Modifiers +8 Stealth in water
SQ hold breath

SPECIAL ABILITIES

Death Roll (Ex): When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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