Nature Summon Giant Moray Eel
moray_eel5_zps05f3cb74.jpg

N Large animal (aquatic)
Init +6; Senses Dark vision 60 ft., scent; Perception +7

DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 52 [66] (7d8+21) [7d8+35]
Fort +8 [+10], Ref +9, Will +3

OFFENSE

Speed swim 30 ft.
Melee bite +11 [+13] (2d6+9 [2d6+11] plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks gnaw

STATISTICS

Str 22 [26] , Dex 14, Con 16 [20], Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 [+14] (+16 [+18] grapple); CMD 24 [+26] (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14 [+16]; Racial Modifiers +8 Escape Artist

SPECIAL ABILITIES

Gnaw (Ex)

If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 [2d6+11] points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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