Nature Summon Giant Octopus
GiantOctopus_zpsd90a7274.jpg

N Large animal (aquatic)
Init +6; Senses low-light vision; Perception +8

DEFENSE
AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 90 [114] (12d8+36) [12d8+60]
Fort +11 [+13], Ref +12, Will +7
Defensive Abilities ink cloud (30-foot-radius sphere)

OFFENSE
Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +13 [+15] (1d8+5 [1d8+7] plus poison), 8 tentacles +11 [+13] (1d4+2 [1d4+6] plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacle)
Special Attack constrict (tentacle, 1d4+2 [1d4+4])

STATISTICS
Str 20[24] , Dex 15, Con 17 [21], Int 2, Wis 12, Cha 3
Base Atk +9; CMB +15 [17] (+19 [21] grapple); CMD 27 [29] (can't be tripped)
Feats Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, MultiattackB, Skill Focus (Stealth), Stealthy
Skills Escape Artist +18, Perception +8, Stealth +18, Swim +13 [+15] ; Racial Modifiers +10 Escape Artist, +8 Stealth

SPECIAL ABILITIES

Poison (Ex): Bite—injury; save Fort DC 19 [21]; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 saves. The giant octopus is a true monster capable of catching and eating sharks, humans, or anything else it can grab with its tentacles.

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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