Nature Summon Wolverine

N Medium animal
Init +2; Senses Darkvision 60 ft.low-light vision, scent; Perception +10

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 [28] (3d8+9) [3d8+15]
Fort +5 [+7], Ref +5, Will +2

OFFENSE
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 [+6] (1d6+2) [1d6+4], bite +4 [+6] (1d4+2 [1d4+4])
Special Attacks rage

STATISTICS
Str 15 [19], Dex 15, Con 15 [19], Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4 [+6] ; CMD 16 [+18] (20 [+22] vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Climb +10 [+12], Perception +10

SPECIAL ABILITIES

Rage (Ex): A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.

SPECIAL ABILITIES

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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