Nobility Domain

Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.

Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment, 4th—Soothe Construct, 5th—command,Greater, 6th—Joyful rapture, 7th—Repulsion, 8th—Demand 9th— storm of vengeance


Replacement Power: The following granted power replaces the inspiring word power of the Nobility domain.

Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.

Replacement Domain Spells: 1st level—bless, 3rd—prayer, 6th—brilliant inspiration.


Replacement Power: The following granted power replaces the leadership power of the Nobility domain.

Sacrificial Bond (Su): At 8th level, when an ally within 30 feet takes damage from an attack, you can, as an immediate action, transfer this damage to yourself. This power also transfers any effects that accompany the damage. The damage done to you cannot be reduced in any way. You can use this ability once per day at 8th level, plus on additional time per day at 14th level and 20th level.

Replacement Domain Spells: 2nd—shield other, 6th—sacrificial oath.

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