School abjuration;
Level Ranger 4, Sorcerer/Wizard 3; Domain: Trickery 3
Casting Time: 1 round
Components: V, S
Range: touch
Target: creature or object touched
Duration: 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Nondetection, Communal
Level sorcerer/wizard 4
Components V, S, M (diamond dust worth 25 gp per target)
Target creatures or objects touched
DESCRIPTION
This spell functions like nondetection, except you divide the duration in 1-hour increments among the creatures or objects touched.