Octopus
Octopus_zpsa2449331.jpg

N Small Celestial/Fiendish/Enthropic/Resolute animal (aquatic)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 13 [17] (2d8+4) [2d8+8]
Fort +5 [+7], Ref +6, Will +1
Defensive Abilities ink cloud
SR 6
Enthropic - Resist Acid and Fire 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Resolute - Resist Acid Cold And fire 5

OFFENSE
Speed 20ft., swim 30 ft., jet 200 ft.
Melee bite +5 (1d3+1 [1d3+3] plus poison), tentacles +3 (grab)
Special Attack smite evil/good

STATISTICS
Str 12 [16], Dex 17, Con 14 [18], Int 2, Wis 13, Cha 3
Base Atk +1; CMB +1 [+3] (+5 [+7] grapple); CMD 14 [16] (can't be tripped)
Feats MultiattackB, Weapon Finesse
Skills Escape Artist +13, Stealth +20, Swim +9 [+11]

SPECIAL ABILITIES

Ink Cloud (Ex): An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.

Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.

Poison (Ex): Bite—injury; save Fort DC 13 [15]; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.

Smite Evil/Good/chaos/law (Su): Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+2) and gain a bonus equal to their HD to damage (+2) against evil/good/chaotic/lawful foes. The smite persists until target is dead or the creature rests.

Augment Summoning

Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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