School abjuration
Level Sorcerer/Wizard 1
Casting Time 1 standard action
Components S
Range close (25 ft. + 5 ft./2 levels)
Target one sheathed or slung weapon
Duration 1 minute/level
Saving Throw Will negates (object); Spell Resistance yes (object)

You lock a weapon in place on its owner’s body, or within the weapon’s sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check (DC equal to the saving throw DC) to do so, provoking attacks of opportunity whether the attempt succeeds or fails.


will negates object what does that mean exactly?

It means an unattended object gets no save, if attended by a wielder, it gets a will

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