Pilum
A javelin is a thin throwing spear.
Note: Since a javelin is not designed for melee, you are treated as non-proficient with it and take a –4 penalty on attack rolls if you use a javelin as a melee weapon.
Limit
you may only carry 10 javelins
Range increment
Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat
Range | Without far shot | With far shot feat |
---|---|---|
30 ft. | 0 | 0 |
60 ft. | -2 | -1 |
90 ft. | -4 | -2 |
120 ft. | -6 | -3 |
150 ft. | -8 | -4 |
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork 1 | Hardness | Hit Points | Special |
Steel | 5 gp | 305 gp | 5 | 5 | |
Adamantine | 3,005 gp | 5 | 6 | Bypass hardness less than 20 | |
Darkwood | 321 gp | 5 | 5 | 1/2 Weight | |
Iron, Cold | 5 gp | 345 gp | 5 | 5 | Magical enchantments cost an additional 2,000 gp |
Silver, Alchemical | 25 gp | 325 gp | 5 | 5 | −1 damage |
1Masterwork weapons have a +1 enhancement bonus on attack rolls. |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +40 gp | +2 | +10 |
+2 | +160 gp | +4 | +20 |
+3 | +360 gp | +6 | +30 |
+4 | +640 gp | +8 | +40 |
+5 | +1,000 gp | +10 | +50 |
+6* | +1,440 gp 3 | +12 | +60 |
+7* | +1,960 gp gp 3 | +14 | +70 |
+8* | +2,560 gp gp 3 | +16 | +80 |
+9* | +3,240 gp gp 3 | +18 | +90 |
+10* | +4,000 gp gp 3 | +20 | +100 |
1 Increase total cost for magical enhancement by 40 gp for cold iron weapons 2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities 3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10. 4 This Is the Price for 1 each. |
Chance to break
Ammunition has 50% chance to break when it misses if it hits a target its permanently damaged/ lost