Pixie
pixie.JPG

NG Small fey
Init +5; Senses low-light vision; Perception +9

DEFENSE
AC 18, touch 17, flat-footed 12 (+5 Dex, +1 dodge, +1 natural, +1 size)
hp 18 [26] (4d6+4) [4d6+12]
Fort +2 [+4] , Ref +9, Will +6
Defensive Abilities invisibility; DR 10/cold iron; SR 15

OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee short sword +8 [+10] (1d4–2 [1d4] /19–20)
Ranged longbow +8 (1d6–2/×3)
Special Attacks special arrows

Spell-Like Abilities (CL 8th)

Constant—detect chaos, detect evil, detect good, detect law
Irresistible Dance (DC 21)

STATISTICS
Str 7 [11] , Dex 21, Con 12 [16] , Int 16, Wis 15, Cha 16
Base Atk +2; CMB –1 [+1] ; CMD 15 [+17]
Feats Dodge, Weapon Finesse
Skills Acrobatics +12, Bluff +10, Escape Artist +12, Fly +18, Knowledge (nature) +10, Perception +9, Sense Motive +9, Stealth +16, Use Magic Device +10
Languages Common, Sylvan

SPECIAL ABILITIES

Special Arrows (Su) When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (16 uses per day for most pixies)—the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits—it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow. Save DCs are Charisma-based.

Sleep: The target must succeed on a DC 15 Will save or fall asleep for 5 minutes.

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