Polymorph

School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you choose)
Range touch
Target living creature touched
Duration 1 min/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

This spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect on unwilling creatures, nor can the creature being targeted by this spell influence the new form assumed (apart from conveying its wishes, if any, to you verbally).

If you use this spell to cause the target to take on the form of an animal, the spell functions as beast shape II. If the form is that of an elemental, the spell functions as elemental body I. If the form is that of a humanoid, the spell functions as alter self. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject.

Polymorph, Greater

School transmutation (polymorph); Level sorcerer/wizard 7

This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. If you use this spell to cause the target to take on the form of an animal or magical beast, it functions as beast shape IV. If the form is that of an elemental, the spell functions as elemental body III. If the form is that of a humanoid, the spell functions as alter self. If the form is that of a plant, the spell functions as plant shape II. If the form is that of a dragon, the spell functions as form of the dragon I. The subject may choose to resume its normal form as a full-round action; doing so ends the spell.

Helpful Notes

  • +10 bonus on Disguise skill checks
  • Can't change into specific individuals
  • Your base speed changes to match that of the form you assume
  • With gained swim or burrow speed, you can breathe underwater/under-earth
  • Gain the natural attacks (and proficiency with them) of the creature using your STR/DEX for calculations.
  • Apply size modifiers to AC, Attack Bonus, CMD, Stealth, etc.
  • Unless the new form is humanoid, all gear merges into the form. Constant bonuses (except AC) remain. Activation items can't be activated. Material components are not accessible while merged into the form.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License