Shadow Sentinels

School: Illusion (Shadow); Level: Sor/Wiz 7
Casting Time: 1 standard action
Components: V, S, F (a tiny replica sword made of onyx worth 50 gp)
Range: Close (25 ft. + 5 ft./2 levels)
Effect: two shadow sentinels; see text
Duration: 1 hour/level or until discharged
Saving Throw: None; Spell Resistance: No

Shadow sentinels creates the illusion of faceless Mediumsized warriors (AC 20) under your command. The sentinels may be commanded to “guard,” where they shout an alarm if they notice anyone approach within 30 ft. (Perception score of 10 + ability score modifier); “patrol,” where they follow a route first walked by the caster and call an alarm if they notice anyone approach within 30 feet; and “attack,” where they attack with their physical attacks (2d6 damage + 1 point /2 levels). The sentinels have a BAB equal to the caster’s level, and add the caster’s associated stat bonus (a 14th level sorcerer with a Charisma of 17 creates a sentinel with a BAB of +14, and an attack of +17). They inflict 1d8+1 damage. The sentinels may provide allies a flanking bonus, but do not benefit from one. The sentinels are discharged after being successfully struck for 30 points of damage (they use the caster’s saving throws).

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