School evocation [fire, good, light]; Level bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 round/level
Saving Throw see text; Spell Resistance no
You create a disk of sunlight on one arm.
Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of fire damage + 1 point per caster level (maximum +15).
Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination as if it were a continual flame spell. You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.
Shield of Dawn, Greater
School evocation [fire, good, light]; Level bard 6, cleric 6, magus 6
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 round/level
You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of damage + 1 point per caster level. Half of this damage is fire damage and half is holy damage (as the spell flame strike). An undead creature or a creature particularly vulnerable to light that hits you instead takes 2d6 points of damage +1 point per caster level. Creatures with reach weapons are not subject to this damage if they attack you. The shield provides illumination equivalent to a daylight spell. You can have only one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield or shield of dawn.