Shield Tower
towershield.jpg

This massive wooden shield is nearly as tall as you are.

Benefit: In most situations, a tower shield provides the indicated shield bonus to your Armor Class. As a standard action, however, you can use a tower shield to grant you total cover until the beginning of your next turn. When using a tower shield in this way, you must choose one edge of your space. That edge is treated as a solid wall for attacks targeting you only. You gain total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge (see Combat). The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.

Enhancements

Material Enhancements
Material Average Masterwork Hardness Hit Points Special
Wood 30 gp 180 gp 5 20
Darkwood 630gp 5 20 1/2 Weight reduced armor check penalty (2; min 0)
1 Cannot be purchased must be found on adventurers (GM's discretion)
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6* +36,000 gp 3 +12 +60
+7* +49,000 gp 3 +14 +70
+8* +64,000 gp 3 +16 +80
+9* +81,000 gp 3 +18 +90
+10* +100,000 gp 3 +20 +100
1 Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities
2 If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.
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