Shuriken
A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Benefit: Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.
Drawback: A shuriken can't be used as a melee weapon.
Weapon Feature(s): Monk
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork 1 | Hardness | Hit Points | Special |
Steel | 1 gp | 6 gp | 5 | 1 | |
Adamantine | 60 gp | 5 | 1 | Bypass hardness less than 20 | |
Iron, Cold | 2 gp | 6 gp | 5 | 1 | Magical enchantments cost an additional 2,000 gp |
Mithral | 75 gp | 5 | 1 | 1/2 weight | |
Silver, Alchemical | 2 gp | 8 gp | 5 | 1 | −1 damage |
1Masterwork weapons have a +1 enhancement bonus on attack rolls. |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +40 gp | +2 | +10 |
+2 | +160 gp | +4 | +20 |
+3 | +360 gp | +6 | +30 |
+4 | +640 gp | +8 | +40 |
+5 | +1,000 gp | +10 | +50 |
+6* | +1,440 gp 3 | +12 | +60 |
+7* | +1,960 gp gp 3 | +14 | +70 |
+8* | +2,560 gp gp 3 | +16 | +80 |
+9* | +3,240 gp gp 3 | +18 | +90 |
+10* | +4,000 gp gp 3 | +20 | +100 |
1 Increase total cost for magical enhancement by 40 gp for cold iron weapons 2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities 3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10. 4 This Is the Price for 1 each. |
Chance to break
Ammunition has 50% chance to break when it misses if it hits a target its permanently damaged/ lost