Shuriken

Anime_Manga_Shuriken_Metal_3pcs_Star.jpg

A shuriken is a small piece of metal with sharpened edges, designed for throwing.

Benefit: Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.

Drawback: A shuriken can't be used as a melee weapon.

Weapon Feature(s): Monk

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 1 gp 6 gp 5 1
Adamantine 60 gp 5 1 Bypass hardness less than 20
Iron, Cold 2 gp 6 gp 5 1 Magical enchantments cost an additional 2,000 gp
Mithral 75 gp 5 1 1/2 weight
Silver, Alchemical 2 gp 8 gp 5 1 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +40 gp +2 +10
+2 +160 gp +4 +20
+3 +360 gp +6 +30
+4 +640 gp +8 +40
+5 +1,000 gp +10 +50
+6* +1,440 gp 3 +12 +60
+7* +1,960 gp gp 3 +14 +70
+8* +2,560 gp gp 3 +16 +80
+9* +3,240 gp gp 3 +18 +90
+10* +4,000 gp gp 3 +20 +100
1 Increase total cost for magical enhancement by 40 gp for cold iron weapons
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
4 This Is the Price for 1 each.

Chance to break

Ammunition has 50% chance to break when it misses if it hits a target its permanently damaged/ lost

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