Spear
A spear is 5 feet in length and can be thrown.
Range increment
Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat
Range | Without far shot | With far shot feat |
---|---|---|
20 ft. | 0 | 0 |
40 ft. | -2 | -1 |
60 ft. | -4 | -2 |
80 ft. | -6 | -3 |
100 ft. | -8 | -4 |
Weapon Feature(s): Brace
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork 1 | Hardness | Hit Points | Special |
Steel | 2 gp | 302 gp | 5 | 10 | |
Adamantine | 3,002 gp | 5 | 13 | Bypass hardness less than 20 | |
Bone | |||||
Darkwood | 362 gp | 5 | 10 | 1/2 Weight | |
Iron, Cold | 4 gp | 304 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp |
Silver, Alchemical | 182 gp | 482 gp | 5 | 10 | −1 damage |
1Masterwork weapons have a +1 enhancement bonus on attack rolls. |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6* | +72,000 gp 3 | +12 | +60 |
+7* | +98,000 gp 3 | +14 | +70 |
+8* | +128,000 gp 3 | +16 | +80 |
+9* | +162,000 gp 3 | +18 | +90 |
+10* | +200,000 gp 3 | +20 | +100 |
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons. 2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities 3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10. |