Spiked Chain
A spiked chain is about 4 feet in length, covered in wicked barbs.
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn't a light weapon.
Weapon Feature(s): finesse
Weapon Feature(s): Disarm, Trip, Weapon Finesse
Range increment
Range increment is how far this weapon can be fired or thrown
Range | Without far shot | With far shot feat |
---|---|---|
10 ft. | 0 | 0 |
20 ft. | -2 | -1 |
30 ft. | -4 | -2 |
40 ft. | -6 | -3 |
50 ft. | -8 | -4 |
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork 1 | Hardness | Hit Points | Special |
Steel | 25 gp | 325 gp | 10 | 2 | |
Adamantine | 3,025 gp | 20 | 2 | Bypass hardness less than 20 | |
Iron, Cold | 50 gp | 350 gp | 10 | 2 | Magical enchantments cost an additional 2,000 gp |
Mithral | 5,025 gp | 15 | 2 | 1/2 weight | |
Silver, Alchemical | 205 gp | 505 gp | 8 | 1 | −1 damage |
1Masterwork weapons have a +1 enhancement bonus on attack rolls. |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6* | +72,000 gp 3 | +12 | +60 |
+7* | +98,000 gp 3 | +14 | +70 |
+8* | +128,000 gp 3 | +16 | +80 |
+9* | +162,000 gp 3 | +18 | +90 |
+10* | +200,000 gp 3 | +20 | +100 |
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons. 2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities 3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10. |